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Does Stars Reach Have PvP? The Answer in Build 8.7.2

By SukieUpdated October 11, 202610 min read

Does Stars Reach have PvP? Not as player-versus-player combat, as of the 8.7.2 hotfix (2 October 2026). Raph Koster told Steam players the plan was 'to focus on PvE first', with PvP planned later and kept optional. None of the Early Access build notes from 8.4.0 to 8.7.2 adds it. Players on the forum in September 2026 were still pointing out that 'there is still no PvP in the game.'

That doesn't mean other players can't hurt your game. In a world where anyone can dig, fill and reshape terrain, conflict in the first weeks of Early Access came from terraforming, not weapons. This page covers what the studio has said, what other players can do to you today, how to protect yourself, and how planet governance is designed to decide where PvP is allowed once it arrives.

What the studio has actually said, in date order

Older pages on this site, and other guides, called Stars Reach PvP 'completely opt-in' as if it were a live feature. That was premature. The official overview describes planet laws that could make a world 'a PvP-enabled den of pirates, or a safe zone roleplay haven', but that describes a governance system, not a toggle you can use in the game today. Here is the record, oldest first:

WhenSourceWhat it says
Jun 2024Raph Koster, 'Announcing Stars Reach'A group can govern a planet and define its laws, 'whether you want a peaceful home or a PvP free for all'.
UndatedOfficial overview pageMayors and governors 'set the laws of the land': a 'PvP-enabled den of pirates, or a safe zone roleplay haven'.
Jan 2025Raph Koster on Steam ('pvp?' thread)'At launch, the plan is to focus on PvE first. We do have plans for PvP including guild warfare and a three way faction system.'
May 2025Raph Koster, same threadAsked whether PvP will be optional or forced: 'Optional. Forced PvP cuts your market potential by about 80-97%, depending.'
Aug 2026Steam store pageThe game is built 'to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.'
20 Aug – 2 Oct 2026Build notes 8.4.0 to 8.7.2No PvP feature. Combat changes are against creatures, and terrain shields were added against terrain flowing into homesteads.
10 Oct 2026 (Pacific)Raph Koster, 'Some of the upcoming changes'The next two updates cover combat against creatures, Ranger, Leadership, building controls, storage and GovBot elections. PvP is not on the list.
Every on-record statement we could find about PvP in Stars Reach, with its source. Read 11 October 2026.

What other players can do to you today

Without weapons, the ways other players can affect you come through the world itself. In March 2025, before Early Access, the official FAQ asked 'Can other players grief you by carving away all the land around your base?' and answered: 'Currently, yes.' The defences it gave were to surround your homestead with other homesteads, or to settle on a world with a planetary government and build where its zoning laws protect you. 'If you build on the frontier, well…it's wild and wooly out there.'

Early Access put that to the test. The longest gameplay thread on the Steam forum, 'Emergent Griefing: Unconstrained Voxel Terraforming is Being Used as Weaponized Non-Consent PvP' (93 replies), is a player's account of being sealed in by changed terrain, with no way out except dying. Other players argued over whether such cases were deliberate or accidental. One pointed out that dumping mining tailings down a hill can bury someone's home without intent. In the separate 'Griefing' thread, Raph Koster wrote in March 2026 that 'there are land protections at the planet level, the town zoning level, and the individual homestead level', and that 'the larger protective areas do require someone to claim the planet or the land.' In playtesting he had seen the opposite problem, with claimed planets locked down so that nobody could mine.

In short, the risks today are terrain pushed into your plot, access to your build being dug out or filled in, and a governed planet's rules limiting what you can mine, farm or cut. Your character can't be killed by another player's weapon. Even when the 8.4.0 Corruption attack came to Haven, the enemies were creatures.

Player reports, not official findings

The griefing accounts above come from player threads, linked in the sources. The studio's response has been the shield changes in 8.7.0 and 8.7.2 and the GovBot work listed below, not a ruling on any individual case.

How to protect your homestead and yourself, step by step

These steps rely only on features in the 8.7.2 build notes, plus the official FAQ's settling advice.

  1. Check your terrain shield. 8.7.0 added an invisible shield that covers the edge of your homestead in any empty cell and stops material flowing in. 8.7.2 turned shields on by default for every homestead and zoning lot. If you had turned yours off before 8.7.2, the notes warn it may have been switched back on. Either way, confirm the setting at the Homestead control unit.
  2. Settle on a governed stable planet, not the frontier. The FAQ's advice is to build where a planetary government's zoning laws apply. Never build on wild wormhole or adventure worlds: 8.4.3 removed their GovBots because those worlds are not available all the time.
  3. Cluster with friends. The FAQ's other defence is to surround your homestead with others so nobody can get close to what you want to protect. 8.6.0 parties make it easier to coordinate (/party invite, /party list).
  4. Read the GovBot before you commit. Since 8.7.0 its first screen shows every visitor the mayor, population, edicts and any restrictions beyond 'Anyone'. If a mayor has limited farming or xyloslicing to citizens or licence holders (possible from GovBot level 10), ask for a licence rather than working around it.
  5. Arrive safely. 8.7.2 added a terrain shield around the starter portals on planets, so arrival points can no longer be buried. 8.5.0 stopped climbing and grappling from clipping you into terrain, which removed many 'trapped in a tunnel' deaths.
  6. Deal with people, not just terrain. 8.4.0 added block and ignore in the Profile tab and on chat lines. Report bugs and exploits through the official support ticket system, which Raph Koster pointed players to on 20 August 2026.
PVP IS A PROPERTY OF PLACES, NOT OF YOUA governing groupPvP free-for-allopt in by going thereTrade hubpeacefulConservation zoneecology protectedGovernance changes hands, so a planet's safety is a current condition ratherthan a permanent property. Check who runs a world before you settle on it.
Our diagram. Most MMOs attach PvP status to your character. Stars Reach attaches it to territory, and the group governing a planet writes its laws — so your personal safety is a question of where you are and who runs it.

How PvP is meant to work when it arrives

The design hasn't changed since 2024. PvP is a property of places, not of characters. A group that governs a planet writes its laws, and one of those laws is whether players may fight there. The overview describes the range from 'PvP-enabled den of pirates' to 'safe zone roleplay haven'. Raph Koster's statements add two planned layers on top: guild warfare and a three-way faction system. He has said PvP will be optional.

Almost everything else is unpublished, and we won't fill the gaps. The build notes and official posts say nothing about loot rules on death (including whether there would be full loot), how factions would be chosen, how a guild war is declared, or when any of it ships. The ProductLift roadmap items Raph Koster linked on 10 October are about creature combat, not player combat.

Combat itself is still being rebuilt, and any future PvP will use it. 8.7.0 brought back basic creature melee. The 10 October post lists creature tactics, damage-type resistances and a new Healix special called Sanctuary as the next combat work. Players in the same thread describe the current loop as 'bullet hell with 2 abilities'. The combat page covers what exists now.

Governance is where players compete today

With no player combat, competition between players happens over who governs a world and what its rules allow. The official FAQ describes claiming: a ClaimBot starts a series of tasks, several groups can try at once, and the first to finish all tasks wins. A planet can be lost through abandonment, when its wormhole gate closes, or through overthrow, when a democratic government's leaders are voted out.

The live build adds real controls. 8.7.0 gives mayors separate planet-wide settings for farming and xyloslicing once a GovBot reaches level 10, each open to everyone, citizens, licensed citizens or the mayor alone. Mayors can grant licences to individual citizens. At a fireside on 19 September a player summed up Raph Koster's framing on Steam: a government can choose to be 'libertarian' or more like a homeowners' association.

The next step is elections. Raph Koster's 10 October post says this system is in internal testing: elections every 14 days, the candidate with the most valid votes wins, one vote per account, a week of citizenship before you can vote, and recent logins required to vote or stand. A one-time reset at rollout would remove inactive mayors, and a petition queue for permission requests is planned. Until those ship, the mayor you find on a planet is the mayor you get. Choosing where to settle (see the planets and housing guides) is the most important decision you make about other players.

Common questions

Is there PvP in Stars Reach right now?

No. No build from 8.4.0 to 8.7.2 adds player-versus-player combat, and the developer's stated plan was PvE first. Players can still affect each other through terrain changes and planet governance.

Will PvP in Stars Reach be forced?

The developer says no. Asked on Steam whether PvP would be optional or forced, Raph Koster replied 'Optional.' The design lets each planet's government decide whether PvP is allowed there.

When is PvP coming to Stars Reach?

No date has been announced. Raph Koster's list of upcoming work from 10 October 2026 covers creature combat, professions, building controls, storage and GovBot elections, with no PvP item.

Is Stars Reach full-loot PvP?

Unknown. No official source describes what happens to items when one player defeats another, because that system doesn't exist yet. Treat any guide that states loot rules as guesswork.

Can other players destroy my homestead?

Not with weapons, but terrain can be pushed into or dug around a build. Since 8.7.2 terrain shields are on by default for every homestead and zoning lot. Check yours at the Homestead control unit, and settle under a planetary government's zoning.

Can someone trap me underground?

Players have reported being sealed in by changed terrain (the 'Emergent Griefing' Steam thread). 8.5.0 reduced clipping deaths while climbing and grappling, and 8.7.2 shields starter portals. There is no official emergency recall, so avoid digging deep alone near strangers.

Are there factions or guild wars?

Both are planned. Raph Koster has mentioned 'guild warfare and a three way faction system'. Neither is in the game, and no details about them have been published.

How do I report griefing?

Use block and ignore (Profile tab or right-click in chat, since 8.4.0) for harassment, and the official support ticket system for exploits. On governed planets, raise problems with the mayor through the GovBot.

Sources for this page

Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.

  1. 01Raph Koster on Steam — 'pvp?' thread (Jan and May 2025) — 'PvE first', planned guild warfare and three-way faction system, PvP to be optional.
  2. 02Raph Koster on Steam — 'Griefing' thread (Mar 2026) — Land protections at planet, town-zoning and homestead level; larger protections require a claim.
  3. 03Raph Koster on Steam — Some of the upcoming changes (10 Oct 2026 Pacific) — Next two updates: creature combat work, Healix Sanctuary, Ranger, Leadership, building controls, storage, GovBot elections in internal testing.
  4. 04Steam discussion — Emergent Griefing (player reports) — Player account of being sealed in by terrain; player statement that there is still no PvP in the game (Sep 2026).
  5. 05Steam discussion — Fireside Sept 19, GovBot (player recap) — Player summary of Raph Koster's fireside comments on governments and mayor powers.
  6. 06Playable Worlds — Overview — Planet laws: 'PvP-enabled den of pirates, or a safe zone roleplay haven'.
  7. 07Playable Worlds — FAQ — Terrain griefing 'Currently, yes' and its two defences, ClaimBot claiming, losing a planet, building on the frontier (March 2025).
  8. 08Playable Worlds — Crafted in Color Update 8.7.0 — Homestead terrain shield, GovBot screen changes, farming and xyloslicing permission tiers at GovBot level 10, creature melee.
  9. 09Playable Worlds — Crafted in Color Hotfix 8.7.2 — Terrain shields on by default for homesteads and zoning lots, shields around starter portals.
  10. 10Playable Worlds — Early Access HotFix 8.4.3 — GovBots removed from adventure planets.
  11. 11Playable Worlds — Early Access Update 8.4.0 — Block and ignore management, Corruption attack on Haven.
  12. 12Playable Worlds — Ground Control Update 8.5.0 — Climbing and grappling clipping fixes.
  13. 13Playable Worlds — Hotfix News & A Thank You From Raph (20 Aug 2026) — Support ticketing system as the bug-report channel.
  14. 14Stars Reach on Steam — Anti-griefing design statement.
  15. 15Raph Koster — Announcing Stars Reach — Planet laws: 'a peaceful home or a PvP free for all'.
Sukie, editor of Stars Reach Hub

Sukie

Editor, Stars Reach Hub

Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.

Last reviewed October 11, 2026 · How we fact-check

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