Stars Reach Species and Character Creation: What to Pick and What Is Permanent
Stars Reach species are the first choice you make, and the studio has published a full roleplay guide for each of the six main ones. This page compares them side by side using those guides: Terran, Skwatchi, Gertan, Elioni, Stokadi and the Fae. It also covers the rest of character creation, step by step, and gives a clear answer on what is permanent, what you can change later and what nobody has documented. That last question is the one the old character-creation guides skipped.
The six species side by side
| Species | Looks like | Home world | Speech | Temperament |
|---|---|---|---|---|
| Terran | Human. No horns, wings or tails | Terra | Most use a LinguaDot translator implant; speech is about attitude and slang | Creative, argumentative, plan-driven |
| Skwatchi | Big, hairy, bear-shaped; the tallest and bulkiest | Chedderath (mountains and glaciers) | Qhezmar: slow, low, hard consonants | Checks on neighbours; prizes 'beneficial interactions' |
| Gertan | Red skin, curling horns, sturdy build | Kuru (volcanoes and earthquakes) | Kuruvek, with formal Stone Speech and casual Ash Speech | Perseverance; respects rules and process |
| Elioni | Cat ears, whiskers, fur, visible tail | Rowwsia (desert interior, coastal cities) | Drawled cadence, no contractions | Independent, meritocratic |
| Stokadi | Vampire and goth styling: cloaks, high collars, veils | Revenia (cold, wet, foggy) | Sha'reni: soft and sibilant | Obsessed with fairness |
| Fae | Small and wiry, with translucent mostly decorative wings | None confirmed; Tír na nÓg is legend | Talks in states, e.g. 'pressure is present' for danger | Watchful; collects other peoples' customs |
Each species in a paragraph
Terrans are, in the studio's words, 'just… humans', in the full range of body types, skin tones, scars and tattoos. They come from Terra, a world the guide calls one of huge contrasts. Terran history is described as great creativity plus constant arguing. To make a Terran stand out among aliens, the guide suggests using clothing style rather than anatomy. Pick Terran if you want the least visual commitment.
Skwatchi are the 'big friend shaped like a bear-shaped boulder', generally the tallest and bulkiest species in the Garden. On their glaciated home Chedderath, small settlements only survived if everyone stayed connected. Their greeting tradition 'orchee martchar' ('making the rounds') comes from walking miles after storms to see who needed help. That makes them the natural pick if you want to roleplay the helper, trader or group anchor.
Gertans get mistaken for 'the spawns of hell' at first glance because of the red skin and horns. Only the Skwatchi are reliably bigger. Their world Kuru is all volcanoes, lava and earthquakes, and their culture is about bracing, shoring things up and getting competent, shaped by a history under a central authority called the Over Sight. The guide also credits them with the force-field and shock-repellent technology that later spread into ship design.
Elioni are the Garden's cat-people, built for alertness rather than bulk and often described as scouts, explorers and hunters. Rowwsia is mostly desert with its population on the coasts, which produced a culture of making your own luck, independent thought and a meritocratic streak. In Elioni culture the tail stands for the self, so insults about tails are taken personally.
Stokadi look, as their guide puts it, like they crawled out of a foggy nightclub that is also a court of law. Revenia is cold, wet and foggy most of the year, and a history of clan communities and plateau city-states left them obsessed with fairness. They are also known for barbecue and lab-grown meat.
The Fae have no confirmed home world. Their folklore points to a lost place called Tír na nÓg, but even many Fae treat it as legend. Historically they survived as stowaways on Servitor ships, and Fae figures were central to the diplomacy that created the Transplanetary League, the TPL whose Starbase every new player passes through.
Footage from a player · not ours
Stars Reach Character Creation: Everything You Need to Know
Controlled Chaos Gaming · cited at 0:00
What it shows: The species select and customisation screens on the launch build. Watch this to see each species moving before you commit, since 8.5.0 notes say appearance can't be edited afterwards yet.
Character creation, screen by screen
- Species. Choose from the roster above.
- Body. Sliders for musculature, weight and height, added with the customisation system in 8.1.5 (9 July 2026).
- Face. Head size and proportions, eyes, nose, mouth and lips, plus jaw, chin, ears, eyebrows, cheekbones and forehead.
- Attachments. Hairstyles, tails and horns, available on several of the species.
- Colours and materials. Skin tone and patterns, plus eye, hair and clothing colour. 8.1.5 shipped only the first variants. 8.5.0 (3 September) added colour variations for Terrans and said other species would follow soon.
- Stat allocation. Since 8.1.5 this screen has a Basic Mode where you drag only the top three buckets or pick a preset. An Advanced button opens the full screen. If creation is interrupted, it resumes at this step (8.4.0).
- Name. It must not be in use by another character on your account (8.4.0), and if the filter rejects a name it tells you why (8.3.0).
Naming your character the way each guide suggests
Name is the last creation step, and each official roleplay guide includes a naming recipe. Two rules from the build notes apply on top: a name must not already be used by another character on your account (8.4.0), and if the filter rejects one it tells you why (8.3.0).
Each guide also ends with a phrasebook for chat, from greetings to 'I want to trade': Gertan 'Ki prave skenk', Elioni 'Mi ravaw barru', Stokadi 'Mi zava-va' and Fae 'ovar-kensa'. None of this is a game mechanic. It is optional flavour for players who roleplay, and nobody is required to use it.
| Species | Pattern the guide recommends | Guide's examples |
|---|---|---|
| Terran | Anything Earth-style: given and family name, a single name, or a nickname tied to a job or achievement | None given |
| Skwatchi | Given name of 2–3 syllables plus a clan name, often ending in -ur ('people of'); hard a/o/u sounds | Kragn Fjallur |
| Gertan | Two short, heavy chunks (three for someone important), ending on a hard stop such as -ek, -en, -or or -hold | Kranvail, Vekdor, Solk-Vek-Rask |
| Elioni | 2–4 syllables with a purring drawl: rr or ww and endings such as -urr, -arr, -oww | Dreer Mowurr, Sturrnmarr Krowwm |
| Stokadi | Two smooth chunks full of sh and soft s; avoid k, kr and gr clusters | Shasoree Day, Vorsha Versoosh |
| Fae | A public cover name, often Terran; true names are not used in game. Invented names: 1–3 soft syllables | Kopo-Rie, Eth-Gava |
What is permanent, what you can change, and what isn't documented
This table answers 'can I change it later?' for each creation choice, using only what the studio has published. Where the notes say nothing, the table says so rather than guessing.
| Choice | Change it later? | Basis |
|---|---|---|
| Species | No documented way to change it | No build note mentions one |
| Face, body, colours | Not yet. Editing existing characters is planned. | 8.5.0: customisation is 'currently only available in character creation' |
| Starting stats | Not documented | No build note describes a stat respec |
| Name | Not documented | No rename feature in the notes |
| Skills | Yes, by moving skills in and out of practice | Advancement post; 8.6.0 |
| Tool abilities | Yes. Since 8.1.5, right-click a tool in your inventory while in a safe area to swap its abilities; Loadout Kiosks still work | 8.1.5 build notes |
| The whole character | Progression is wiped before 1.0 | Steam Early Access disclosure |
| Extra characters | Yes, you can have several per account and delete them | 8.4.0 (names unique per account); 8.3.0 (deletion flow) |
Not sure what to put in your stats?
Use one of the Basic Mode presets. The studio added Basic Mode in 8.1.5 because new players were 'thrown off' by the full screen before they knew how the game works. With a wipe coming before 1.0, this character is a practice run anyway.
Does your species change how you play?
Nothing published says it does. There are no stat modifiers, racial abilities or restricted professions in any build note or roleplay guide. What decides what your character can do is the classless skill system (which skills you keep in practice) and the tools you carry, and both can be changed.
We have to label that as our reading rather than a confirmed rule, because the studio has never written 'species is cosmetic'. The build notes also don't say whether species affects the stat-allocation screen. If a guide gives you a species stat table, ask where it came from.
Two more species need a note. Hansian and Hyugon were named as Kickstarter stretch-goal unlocks. The Fae and Stokadi also came through that campaign (Massively Overpowered, March 2025). Neither Hansian nor Hyugon has a published roleplay guide, and no build note we have read confirms that either one can be selected in the live build. We have left them out of the table until that changes.
How to choose in two minutes
- Choose on looks and culture. Nothing published gives you a mechanical reason to pick one species over another.
- Watch the creation screens first (video above). You can't edit appearance after creation yet.
- Choose for visibility if it matters to you. Skwatchi and Gertan stand out in a crowd by size. Terran blends in.
- Read the culture line in the table. Skwatchi neighbourliness, Gertan endurance and Stokadi fairness give you something to roleplay.
- Use the Basic Mode stat presets unless you already know the game.
- If you are buying a higher founder tier for its outfits, look at them on your own species first.
- Don't agonise. The progression wipe before 1.0 makes this character temporary.
Common questions
How many playable species are in Stars Reach?
Six have official roleplay guides: Terran, Skwatchi, Gertan, Elioni, Stokadi and the Fae. Hansian and Hyugon were named as Kickstarter stretch-goal unlocks but have no published guide, and we found no confirmation that they are selectable in the live build.
Does species affect stats or abilities in Stars Reach?
No published source says so. There are no racial abilities or stat modifiers in the build notes or guides. Your abilities come from your skills in practice and the tools you carry. We label this as inference because the studio hasn't stated it directly.
Can I change my species or appearance later?
Not at the moment. The 8.5.0 notes (September 2026) say customisation is currently only available in character creation and that the studio plans to make it available for existing characters. No note describes changing species.
Is there stat allocation in Stars Reach character creation?
Yes. Creation includes a stat-allocation screen. Since 8.1.5 it has a Basic Mode where you adjust only the top three buckets or pick a preset, and an Advanced mode with the full screen. No build note describes a way to re-allocate stats afterwards.
Does Stars Reach have classes?
No. It is classless. Neither species nor creation choices fix a role. You become whatever your active skills and equipped tools make you, and both can change.
Which Stars Reach species is best?
None, mechanically, as far as anything published shows. The best choice is the one you like looking at and whose culture gives you something to play.
What is the Garden?
The name the official roleplay guides use for the shared setting all the species live in, as in 'the Garden species'.
Where do the Fae come from?
Nowhere confirmed. Their folklore describes a lost world called Tír na nÓg, but the setting treats it as legend. Historically the Fae lived as stowaways on Servitor ships.
Can I have more than one character?
Yes. The 8.4.0 notes refer to multiple characters on one account, which need different names, and 8.3.0 fixed the character-deletion flow. Players also mention using an alt for extra storage. Slot limits are not documented.
What names fit each Stars Reach species?
The official roleplay guides each give a pattern: Skwatchi use a given name plus a clan name often ending in -ur, Gertans use short heavy chunks, Elioni names drawl with rr and ww, Stokadi names are soft and sibilant, and the Fae use a public cover name. Terrans can use any Earth-style name. Names must be unique on your account.
Sources for this page
Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.
- 01Playable Worlds — Roleplay Guide: Terrans (19 Mar 2026) — Terran appearance, Terra, the LinguaDot translator, cultural framing.
- 02Playable Worlds — Roleplay Guide: Skwatchi (25 Jun 2026) — Skwatchi build, Chedderath, the Qhezmar language, 'beneficial interactions', 'orchee martchar'.
- 03Playable Worlds — Roleplay Guide: Gertan (6 Mar 2026) — Gertan appearance, Kuru, the Kuruvek language and its two registers, the Over Sight, force-field technology.
- 04Playable Worlds — Roleplay Guide: Elioni (11 Feb 2026) — Elioni appearance, Rowwsia, speech style, independence and meritocracy, the tail as self.
- 05Playable Worlds — Roleplay Guide: Stokadi (28 Apr 2026) — Stokadi appearance, Revenia, the Sha'reni language, fairness culture.
- 06Playable Worlds — Roleplay Guide: The Fae (1 Apr 2026) — Fae appearance, the Tír na nÓg legend, stowaway history, role in founding the Transplanetary League.
- 07Playable Worlds — Lore index — Index of the species guides and the 'Garden' setting name.
- 08Playable Worlds — Exterior Decorating, Update 8.1.5 — The character customisation system's features and Stat Allocation Basic Mode.
- 09Playable Worlds — Ground Control Update 8.5.0 — Terran colour variations, other species to follow, customisation for existing characters planned.
- 10Playable Worlds — Early Access Update 8.4.0 — Character names unique per account, creation resuming at stat allocation.
- 11Playable Worlds — Update 8.3.0, Calm Before the Storm — Character deletion flow fix, rejected-name feedback.
- 12Playable Worlds — Advancement and Skill Trees — Classless, tool-bound skill system, practice limits and atrophy.
- 13Stars Reach on Steam — Early Access disclosure of a progression wipe before 1.0.
- 14Massively Overpowered — Kickstarter close and species unlocks (Mar 2025) — Fae and Stokadi arriving through the Kickstarter.
- 15Controlled Chaos Gaming — Stars Reach Character Creation: Everything You Need to Know — Launch-build footage of the species select and customisation screens.
- 16Reddit r/StarsReach — This is too confusing — Player report of using an alt character for storage.

Editor, Stars Reach Hub
Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.
Last reviewed October 11, 2026 · How we fact-check
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