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Stars Reach System Requirements: PC Specs, Steam Deck, Consoles and Settings

By SukieUpdated October 11, 202610 min read

Stars Reach system requirements on Steam are Windows 10, a 64-bit processor, 16 GB of RAM and a GTX 1070 or AMD RX 580 or better at minimum. The recommended spec is Windows 11, 32 GB of RAM and a GTX 2060 or Radeon 5600. The game is Windows-only: there is no PS5, Xbox, Mac or Linux version. Valve rates it Unsupported on Steam Deck. GeForce Now is the officially supported way to play without a suitable PC. Every platform answer and setting on this page was checked against Steam and the build notes up to 8.7.2 on 11 October 2026.

Everything in this section

The official PC specs

These are the figures on the Steam store page, read on 11 October 2026. They have not changed since Early Access opened on 18 August 2026. The store lists no storage figure, so we do not give one.

The pattern matters more than any single line. The minimum graphics card is old, but 16 GB of RAM is the floor and 32 GB is the recommendation. That is the profile of a game whose load sits in simulation and memory rather than in rendering.

MinimumRecommended
Operating systemWindows 10Windows 11
Processor64-bit processor64-bit processor
Memory16 GB RAM32 GB RAM
GraphicsGTX 1070 or AMD RX 580 or betterGTX 2060 or Radeon 5600 or better
NetworkBroadband internet connectionBroadband internet connection
StorageNot stated on the store pageNot stated on the store page
Steam store page, Stars Reach (app 1925650), read 11 October 2026.
STATED MEMORY REQUIREMENTMinimum RAM16 GB GBRecommended RAM32 GB GB
Our chart, from sourced figures. From the Steam listing. Memory is the demanding half of the spec, so if you are deciding what to upgrade for this game, RAM comes before the graphics card.

Is Stars Reach on PS5, Xbox, Steam Deck, Mac or GeForce Now?

No, Stars Reach is not on PS5 or Xbox, and Playable Worlds has not announced a console version or a console date. Any page giving one is inventing it. The Steam listing is Windows only, and the developer's Early Access notes talk about stability, performance and new professions, not new platforms.

Steam Deck has a Valve rating now, which older pages (ours included) did not have: Unsupported, with the reason given as graphics performance. Before launch, Raph Koster wrote on Steam (August 2025) that some playtesters were using Steam Decks with controls they had mapped themselves. Treat that as possible, not supported.

For anyone without a Windows PC, GeForce Now is the real answer. The 8.4.0 notes (August 2026) say the studio 'worked with NVIDIA to get this supported'. The roadmap card adds one limit: options and control settings do not yet save to the cloud, so you may have to set them again between sessions.

PlatformStatusBasis
Windows PC (Steam)Available, Early Access since 18 Aug 2026Steam store
PlayStation 5No version; not announcedNo Playable Worlds statement
Xbox Series X|SNo version; not announcedNo Playable Worlds statement
Steam DeckUnsupported (graphics performance)Valve compatibility report
Other SteamOS devicesPlayable: starts fine, but the default controller layout is not fully functional and text fields do not open the on-screen keyboardValve compatibility report
macOS, LinuxNo native buildSteam lists Windows only
GeForce NowSupported; options and control settings not yet saved to the cloudBuild 8.4.0 and the official roadmap
Platform status, 11 October 2026. 'Not announced' means the studio has said nothing either way.

Controller support is partial

Steam lists Partial Controller Support and DualSense support. Basic controller input arrived in 8.3.0 (4 August 2026) without menu navigation. Remapping followed in 8.4.0, and invert-Y and toggle sprint in 8.5.0 (3 September 2026). Raph Koster has said full controller support is planned, but no date has been given.

Hardware or server? Read the F9 monitor before you spend money

Most complaints about this game have been rubber-banding and lag, and most of that was on the server side. Build 8.4.3 fixed a server-side memory leak behind the rubber-banding on Haven and several other planets, and 8.5.0 fixed another leak that caused lag over time. Build 8.7.2 (2 October 2026) stopped bulk crafting from lagging a whole zone and capped creature spawn sizes for performance. No graphics card fixes problems like these.

Crafted in Color 8.7.0 (24 September 2026) rebuilt the performance monitor you open with F9. It now shows four colourblind-friendly lights that go from blue to yellow to red, and hovering over one gives a plain-language explanation. Check it the next time the game feels bad. It is the fastest way to tell your machine's problem from the server's.

LightWhat it measuresIf it is red
FPSYour frame rate, judged against your framerate cap and VSync settingLower settings or the cap; a hardware limit is possible
MemoryMemory use on your PCClose browsers and overlays; at 16 GB this is the likely bottleneck
PingYour internet connection to the servers (the monitor also reports packet loss)Check your network; hardware will not help
ServerWhether the server is under heavy loadNothing to fix locally; check the status page
What each F9 light measures, per the 8.7.0 build notes, and what we would do about it.

Settings and tools that actually help

The build notes document only a few performance settings by name, and we list only those. Upscalers, view distance and similar options are not covered in the notes, so we do not give values for them.

  • Cap your frame rate. 8.4.0 added a framerate cap 'to provide smoother rendering', and the F9 FPS light judges you against that cap, so set it to what your machine can hold steadily.
  • Use the direct-entry boxes. Since 8.3.0 every Options slider has a typed-entry field and a reset button, which makes it easy to return to defaults after experimenting.
  • Watch the Memory light on a 16 GB machine. That is the stated minimum, and a browser plus voice chat can push the game over it.
  • Check playableworlds.statuspage.io or the #server-status channel on the official Discord before troubleshooting. The studio set both up in 8.4.3 to report live incidents.
  • On a controller, turn on toggle sprint and invert-Y in Options (both added in 8.5.0). Use Steam Input for anything the in-game remapper does not cover.
  • On GeForce Now, expect to set your options again: the roadmap says settings do not yet save to the cloud.

Why a simulation MMO wants this much memory

The developers' own Early Access statement on Steam explains the spec sheet: rivers flow and flood, forests burn naturally, and caves collapse without ceiling supports. Terrain is a volume you can dig through, and it stays changed. All of that state has to be held and kept consistent, which is work for the CPU and memory, not the graphics card.

So our upgrade order for this game is RAM first (16 to 32 GB addresses the line the developers are strictest about), then an SSD if the game sits on a hard drive, then the CPU, and the graphics card last. If your card is newer than a GTX 1070 and you still struggle, the card is probably not the problem.

Do not upgrade anything because of rubber-banding. The studio publicly admitted on 21 August 2026 that server stability was not where it wanted it. By 4 September, Raph Koster wrote that nine updates in two weeks had made the game play 'much more smoothly'. Server problems get fixed by patches, not by your hardware.

16 GB is a floor, not a comfort zone

Minimum specs on an Early Access build are optimistic. If you have exactly 16 GB, close other programs while you play and keep F9 open for the first sessions. If the Memory light turns yellow or red while the server light stays blue, your RAM is what is holding you back.

Pages in this section

Before you change hardware or reinstall, run this checklist. Every step is based on a build note or an official post, and it takes about five minutes.

The Performance section covers what happens after the game is installed. If your PC meets the table above and the game still stutters or rubber-bands, go to the lag guide. If nobody can log in, check the server-status page first. The two pages below are kept current with the build notes.

  1. Check playableworlds.statuspage.io and the #server-status channel on Discord. If an incident or maintenance is listed, stop here and wait.
  2. Press F9. A red Server or Ping light points to the server or your network, so go to the lag guide. A red FPS or Memory light points to your machine.
  3. If stutter builds up the longer you play, suspect the server. Raph Koster's 20 August post described an issue 'that gets worse the longer servers are up, causing stuttering', and 8.5.0 fixed another server memory leak 'contributing to lag over time'.
  4. If frame rate drops only on frozen planets, that was a known bug. Hotfix 8.4.5 fixed lag on frozen planets ('being frozen was making trees hyperactive'), and 8.4.6 added more tree and flora optimisations for very cold planets. Report it if it comes back.
  5. If you are stuck on a loading screen, restart the client and check the status page before reinstalling. The studio fixed one cause of stuck loading screens on launch day, and zone-map loading was made faster in 8.5.0.
  6. Still broken? Run Steam's 'Verify integrity of game files', then file a ticket on the official support site or email support@playableworlds.com, the address on the Steam listing. Include your F9 readings.

Common questions

What are the Stars Reach system requirements?

Minimum: Windows 10, a 64-bit processor, 16 GB of RAM and a GTX 1070 or AMD RX 580 or better. Recommended: Windows 11, 32 GB of RAM and a GTX 2060 or Radeon 5600 or better. A broadband connection is required.

Is Stars Reach on PS5?

No. There is no PlayStation version and Playable Worlds has not announced one or given any console date.

Is Stars Reach on Xbox?

No. There is no Xbox version and none has been announced. The only native platform is Windows PC through Steam.

Can you play Stars Reach on Steam Deck?

Valve rates it Unsupported on Steam Deck because graphics performance is too low. Some playtesters ran it with their own control mappings before launch, but expect a poor experience.

Is Stars Reach on Mac or Linux?

Not natively. Steam lists Windows only. GeForce Now is the officially supported way to play without a Windows PC.

Is Stars Reach on GeForce Now?

Yes. Support arrived with the 8.4.0 Early Access update in August 2026. The roadmap notes that options and control settings do not yet save to the cloud.

Does Stars Reach have controller support?

Partial. Steam lists partial controller and DualSense support. Movement and buttons work, and remapping, invert-Y and toggle sprint have been added. Full menu navigation is not in yet.

How much RAM does Stars Reach need?

16 GB minimum and 32 GB recommended. That is the most demanding part of the spec, because of the persistent terrain, water and fire simulation.

Can a GTX 1070 run Stars Reach?

It meets the minimum. Whether it runs well depends more on your RAM and CPU. Use the F9 monitor to see whether frame rate or memory is what turns red.

How do I check FPS and ping in Stars Reach?

Press F9. Since 8.7.0 the performance monitor shows FPS, ping, server load and memory as colour-coded lights, reports packet loss, and has a more detailed view behind a drop-down arrow.

Will a better PC fix rubber-banding in Stars Reach?

No. Rubber-banding has been a server-side problem, and the studio has fixed several server memory leaks behind it since launch. If the Server or Ping light is red, the fix is on their end.

Why does Stars Reach lag on frozen planets?

It was a known bug. Hotfix 8.4.5 (26 August 2026) fixed lag and stability problems on frozen planets, where trees had become 'hyperactive', and 8.4.6 (28 August) added more tree and flora optimisations for very cold planets. If it returns, report it through the support site.

Where do I report a Stars Reach performance bug?

File a ticket on the official support site, as the studio's launch post asks, or email support@playableworlds.com, the address on the Steam store page. Include your F9 monitor readings, and check playableworlds.statuspage.io first in case it is a known incident.

Sources for this page

Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.

  1. 01Stars Reach on Steam — system requirements and Early Access statement — Minimum and recommended specs, the Windows-only platform list, Partial Controller and DualSense support, and the developer's description of the simulation (read 11 October 2026).
  2. 02Valve — Steam Deck and SteamOS compatibility report for app 1925650 — Steam Deck: Unsupported (graphics performance). Other SteamOS devices: Playable, with notes on the default controller layout and the on-screen keyboard. Read 11 October 2026.
  3. 03Playable Worlds — Update 8.3.0, Calm Before the Storm (4 Aug 2026) — First basic controller support without menu navigation; direct-entry Options sliders.
  4. 04Playable Worlds — Early Access Update 8.4.0 — GeForce Now support, the framerate-cap option, controller remapping and client memory-leak fixes.
  5. 05Playable Worlds — Hotfix News & A Thank You From Raph (20 Aug 2026) — Confirmation that GeForce Now support was live.
  6. 06Playable Worlds — Early Access HotFix 8.4.3 — The server-side memory leak behind rubber-banding; the status page and Discord #server-status channel.
  7. 07Playable Worlds — Ground Control Update 8.5.0 — A second server memory-leak fix; invert-Y for controllers and a toggle-sprint option.
  8. 08Playable Worlds — Crafted in Color Update 8.7.0 — The rebuilt F9 performance monitor: FPS, ping, server and memory lights.
  9. 09Playable Worlds — Crafted in Color Hotfix 8.7.2 — The bulk-crafting server lag fix and the cap on creature spawn sizes.
  10. 10Playable Worlds — Starside, 4 Sep 2026 — Raph Koster's statement that nine updates in two weeks made the game play much more smoothly.
  11. 11Stars Reach roadmap (ProductLift) — GeForce Now support — 'Stars Reach is now live on GFN', and the note that options and control configuration are not yet saved to the cloud.
  12. 12Steam discussions — 'Will this game have controller support?' and 'Steam Deck?' — Raph Koster: full controller support is planned. In the linked Steam Deck thread (August 2025), he says some testers used Steam Decks with their own mappings.
  13. 13Massively Overpowered — server stability statement (21 Aug 2026) — The studio's public admission that server stability and performance were below target three days after launch.
  14. 14Playable Worlds status page — Live incident reports for the Stars Reach servers.
  15. 15Playable Worlds — Early Access HotFix 8.4.5 (26 Aug 2026) — Frozen-planet lag fix; server crash fixes
  16. 16Playable Worlds — Early Access HotFix 8.4.6 (28 Aug 2026) — Tree and flora optimisations on very cold planets
  17. 17Playable Worlds — Stars Reach Early Access Out Now (18 Aug 2026) — Support-site ticket instruction
  18. 18Steam store API — app details for Stars Reach (platforms, languages, support contact) — Support email listed on Steam
Sukie, editor of Stars Reach Hub

Sukie

Editor, Stars Reach Hub

Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.

Last reviewed October 11, 2026 · How we fact-check