Stars Reach Crafting: Recipes, Resources, Quality and Mining
Stars Reach crafting has been redesigned four times since early August (builds 8.3.0, 8.4.0, 8.5.0 and 8.6.0), which is why so much of the advice in threads and older guides contradicts itself. This page explains how it works on the current build (hotfix 8.7.2, 2 October 2026). It then answers the resource questions players keep asking, such as where the iron went, how to get plant fibre and why the Servitors object to your mining. Each answer is labelled as official, community-documented or a player report.
It also replaces our separate mining guide. In this game, mining is simply the first step of the crafting chain, so the two belong on one page.
For full recipe and material databases, use GUNC's Recipe Library, Material Library and PQRV Forge, linked in the sources. They are maintained by players with game access and published as all rights reserved, so we link to them rather than copy them.
How a craft actually happens in 8.7.2
- Get the recipe. Recipes granted by skills are learned automatically. Recipes from loot go into your inventory as items. Right-click one to learn it, or use 'learn all' to learn every recipe in your bag (8.5.0).
- Keep the qualifying skill active. Since 8.6.0 every recipe has a qualifying skill, and you can craft it whenever that skill is in practice. The Collections view colours recipes white (learned and qualified), red (learned but not currently qualified) or grey (not learned).
- Find the right station. Each recipe needs a specific station type and tier. Inspect a station to see its type, its tier, whether it crafts instantly or runs jobs over time, and examples of what it makes (8.4.0).
- Trace the chain. Right-click a recipe to see its recipe tree with every step and ingredient. Select a raw material in your inventory to see 'what can I use this for?', a list of every recipe it feeds into (8.4.0).
- Craft. Some stations keep processing on a real-time timer, such as fermenting and some cooking, medicine and industrial steps (8.3.0). Since 8.7.2, each step of a finish chain uses the amount the previous step produced. For example, 100 stone gives 90 rough stone, and the next recipe takes those 90.
- Check the result. Look at the finished item's stats before you put rare materials into the next step.
A recipe disappeared from my list
Its qualifying skill is probably out of practice. Under 8.6.0 rules the recipe stays learned and shows red in Collections, but it won't appear in the Recipes tab until that skill is active again. If a craft is running when the skill drops out of practice, the item and ingredients are kept, and you can collect them once you qualify again.
Why older advice contradicts itself: the recipe system, build by build
Most of the angry recipe threads from launch week, including the Reddit post 'Limited size recipe book is frustrating' (32 comments), describe rules that no longer apply. The timeline below shows what changed and when. If a guide mentions a recipe book, active slots or a five-hour swap cooldown, it was written before 15 September.
| Build | Date | What changed for crafters |
|---|---|---|
| 8.3.0 | 4 Aug 2026 | Limited set of active recipes that grows as you advance. Ingredient effects start carrying into finished items. |
| 8.4.0 | 20 Aug 2026 | Loot recipes go to your inventory and are added by right-click. Smaller base recipe book. Cooldown on re-adding a removed recipe. Tailoring becomes its own profession. |
| 8.4.5 | 26 Aug 2026 | 'Merge all' averages stack stats. Water becomes extractable. Plant-fibre groups fixed. Recipe reimbursement for lost recipes. |
| 8.5.0 | 2 Sep 2026 | Recipes go into Collections automatically. Granted recipes raise your cap. Crafting stations move to the Machinist tree. |
| 8.5.1 | 11 Sep 2026 | Station tiers normalised. Recipes can be banked and stored. Wood-to-Oil refining restored. |
| 8.6.0 | 15 Sep 2026 | Recipe Activation removed: if you qualify, you can craft it. |
| 8.7.0 | 24 Sep 2026 | Craftable finishes, painting skills and Carpentry as its own profession, plus close to 100 new building pieces. |
| 8.7.2 | 2 Oct 2026 | Bulk crafting no longer lags the zone. Finish chains use the previous step's output. |
Quality: how your ingredients shape the item
This is the part of the system that rewards care. The 8.3.0 notes state that crafted items inherit status effects and special properties from their components. Matching effects stack up to a cap, while opposing effects weaken or cancel each other. The crafting window shows these effects on both ingredients and results. According to the studio, fully optimised gear can roughly double the strength of its character stat effects, and those effects also influence weather resistance and movement.
Players describe material stats with the shorthand PQRV, which stands for Potential, Quality, Resilience and Versatility. Each recipe decides what each letter affects. GUNC's materials guide gives the combining rule players work from: for each letter, the lowest ingredient value is dropped and the rest are averaged. That rule is documented by the community, not by the studio, so check a test craft before you commit a rare stack. A material with the same name can have different values on different planets, and since 8.4.5 merging stacks averages their stats, so don't merge a good stack into a poor one.
Not everything is in yet. The 8.6.0 notes say experimentation and a planned Specialties system, intended to stop advanced crafters dominating lower tiers, are still in development. For a sense of scale, one player in the Steam thread 'What do I do?' reported that upgrading from the starter Assault Rifle to a 600+ stat crafted Rime Rifle raised damage from about 40 to 50 per shot. That is a single player's anecdote, not a published figure.
Each tool has two ability slots. The 2024 design post had Specials crafted into the tool, but since the 8.1.5 update you swap a tool's abilities by right-clicking it in a safe area (the Loadout Kiosk also still works), so you don't need a second copy of the tool to change them.
Player-made or shop-bought: what the live build actually sells
The 2024 design post says every item in the game is made by a player. The live build has moved away from that. NPC shops at the Starbase now sell Fabricators (free, since 8.5.0), Instaformers and Pavers (Item Shop, 8.5.0), and paints and dyes in 12 subdued colours at 1,000 Klaatus for 50 uses (Tool Shop, 8.7.0). In September Steam threads, players also report starter weapons and the Trailblazer selling for around 2,000 Klaatus at the TPL tool shop. Players also say crafted tools beat the shop versions, so crafting still matters: shops give you a floor to start from, and crafters provide everything above it.
Crafting is spread across professions with their own stations. Since 8.5.0, the crafting stations themselves are built through the Machinist tree. Tailoring became its own profession in 8.4.0, and Carpentry, with its own experience and recipe collection, arrived in 8.7.0. According to the 2024 design post, crafters earn experience when what they made gets used, not when they make it. To sell to other players you need the Business skill, which earns experience from trades (8.4.0), and vendor kiosks have been craftable since 8.4.5.
Where resources come from
| Source | What you get | How |
|---|---|---|
| Terraformer (mining) | Ores, rock and soil; salt and fresh water from ice | Aim and hold. Material collects in the hopper. Since 8.4.5 water comes reliably from frozen material. |
| Harvester | Plants, textile fibres, seeds, tea | Hold left mouse on a plant. Since 8.4.5 bushes and several palms drop fibre. |
| Creatures | Bone, Hide, creature-specific hides, Methane from Ballhogs | Hunt. GUNC notes Bone feeds Harvester parts and Hide feeds Terraformer parts. |
| Loot caches | Components, consumables, recipes, Klaatus, sometimes high-quality raw resources | Open them. Since 8.5.0 caches are rarer but more likely to hold something useful. |
| Refining | Processed materials, e.g. Wood into Oil (restored 8.5.1) | Use refining stations with the matching skills. |
| Other players | Anything listed | Public market at the Starbase or player vendors. |
How to find a specific resource on a planet
- Look it up in the Galactopedia. Since 8.5.0 it has an entry for every resource type showing what belongs to each tier, and your resource collections are sorted by tier. This settles most 'what counts as X?' questions.
- Check the planet before you go. The Galactic Map (8.6.0) gives basic sector information, and the portal travel screen lists mayor and Servitor edicts (8.7.0).
- Scan. Equip the Terraformer, press Tab, choose the resource and scan. Short-range prospecting shows deposits underground within a small radius, so dig toward a result rather than guessing.
- Check the stack. The same material name can carry different PQRV values on different planets.
- If the planet is mined out, go further. Players report that the asteroid fields and settled planets are depleted, and point to wild wormhole planets, which rotate in with fresh resources.
Why mining something is 'illegal': Servitor edicts
Every planet can carry Servitor edicts, which are materials the Servitors warn you not to take. Raph Koster explained the mechanism himself on Reddit (26 August 2026): when you enter a zone, the edicts are listed under the zone's name, and if you pile up too many warnings, Servitor drones will follow you or even attack, though they can be fought off. Since 8.7.0 the edicts also appear on the portal travel screen, and the opening GovBot screen shows them to citizens and non-citizens alike.
Which minerals are restricted depends on the planet and changes over time. Treat any specific list as a dated player report. In August one Reddit player listed copper, gold, tin, mercury and lithium as banned on one planet. Another Steam player complained of iron, gold, copper and manganese being off-limits where they were mining. Another Reddit reply suggested the Servitors restrict minerals that are scarce on a planet, but that is a player's interpretation, not a stated rule.
Mayors add a second layer. Once a GovBot reaches level 10, the mayor can open farming and xyloslicing to everyone, citizens, licensed citizens or the mayor only, and can grant licences to individual citizens (8.7.0).
Check before you dig
Read the edict line when you arrive and check the GovBot before a long mining session. Finding a deposit and only then getting a Servitor warning is the most common resource complaint in the threads.
Mining basics, and the three ways it kills you
The Terraformer (called the 'extractor' in 2024 posts) tunnels through terrain that behaves as a simulated volume. The hole stays, and the ceiling obeys the same physics as everything else. Useful material is skimmed into your hopper automatically and the waste is separated. When the hopper is full, empty it with the Empty Hopper ability. That cycle, not tool speed, is what limits how long you can mine.
The studio's mining post names the hazards. Ceilings collapse, especially in soft material, so place supports as you go. Tunnels can break into trapped gas such as ammonia, or into uranium. The third danger is digging a steep shaft and then finding it much harder to climb out than to go down. 8.5.0 stopped players dying from clipping into a ceiling while climbing or grappling, but terrain falling on you is still intended. Your tunnels also stay in a world other people share, which is one reason terrain shields are on by default on homestead plots since 8.7.2.
Footage from a player · not ours
Stars Reach: Mining, Terraforming and Physics | The Ultimate Guide
MadcapWarrior · cited at 0:00
What it shows: The Terraformer in use on the launch build. Watch how the material moves as a volume and the terrain stays changed. That is why supports and an exit route matter.
Player questions about specific materials, answered with the evidence
| Question | Best current answer | Evidence |
|---|---|---|
| Where is all the iron? | Iron is common but gets mined out near settled areas. Players point to wild wormhole planets and the Pewazi asteroid sector, and say hematite can be refined into iron. GUNC lists iron and chromium as covering most early metal needs. | Player reports (Steam, Sep) plus GUNC guide |
| How do I get plant fibre? | Since 8.4.5, cotton, hemp, jute, linen, ramie and other bush drops count as Any Plant Fiber or Any Bast Fiber, and fibre also drops from Bush, Fan, Mangrove and Parlour Palms. Saguaro Fiber counts too. Before that patch, players relied on cactus and loot caches. | Official 8.4.5; earlier player reports |
| Where do coffee beans come from? | One player said loot caches were the only source they knew of (28 Sep). 8.5.0 fixed coffee recipes that had a bad ingredient mapping. | Player report; official 8.5.0 |
| How do I get gravel? | No confirmed source. Hoppers dropped gravel during playtests. One player guessed eroding stone, but nobody had confirmed it by 11 October. | Unconfirmed |
| Water? | Mine frozen material with the Terraformer, which is reliable, or the bottom of a body of water, which is harder. Most water is salt water. Cactus and Mature Saguaro give fresh water. | Official 8.4.5 |
| What is 'Very Common Metal'? | A recipe category. 8.4.3 fixed naming mix-ups between 'Very Common Metal' and 'Common Metal'. Players say iron counts as common metal and magnesium (refined from salt water via magnesite) as very common metal. Check the Galactopedia tier entry. | Official 8.4.3; player reports |
| What is an 'advanced ingot'? | Unresolved in public threads. One player guessed tungsten, but nobody confirmed it. | Unconfirmed |
| A recipe wants 'Fire' | Since 8.4.5, recipes that call for Fire accept Any Reactive Gas, and old Fire items convert to Methane. | Official 8.4.5 |
Common questions
How does crafting work in Stars Reach?
Learn a recipe, keep its qualifying skill in practice, and use a crafting station of the right type and tier. Finished items inherit effects and stats from their ingredients, so material choice changes the result. Since 8.6.0 (September 2026) there is no limited set of active recipe slots.
Do I still need to activate recipes or manage a recipe book?
No. Recipe Activation was removed in 8.6.0. Any recipe you have learned can be crafted while its qualifying skill is active. The five-hour swap cooldown and full recipe book that older guides warn about belong to the 8.4.0 to 8.5.x system.
Why can't I craft a recipe I already learned?
Either its qualifying skill is out of practice, in which case it shows red in Collections, or you are at the wrong type or tier of station. Inspect the station to see its type and tier.
Can you buy items from NPCs in Stars Reach?
Some. The 2024 design post said every item would be player-made, but the live Starbase shops sell Fabricators, Instaformers, Pavers, paints and dyes, and players report starter weapons and tools for around 2,000 Klaatus. Players say crafted versions are better.
What is PQRV in Stars Reach?
Potential, Quality, Resilience and Versatility, the four stats players track on materials. What each one affects depends on the recipe. GUNC documents the combining rule as dropping the lowest ingredient value for each letter and averaging the rest. The rule comes from the community, not the studio.
Why did I get a Servitor warning for mining?
The material is covered by that planet's Servitor edicts. The list appears under the zone name when you arrive, on the portal travel screen and at the GovBot. According to Raph Koster, too many warnings bring Servitor drones that may attack.
Where do I find iron in Stars Reach?
Players say iron near the settled planets has been mined out. They point to wild wormhole planets, the Pewazi asteroid sector, and refining hematite. Scan with the Terraformer before you dig, and check the edicts first.
How do I get plant fibre?
Harvest bushes and palms. Since 8.4.5 their cotton, hemp, jute, linen and ramie drops count as Any Plant Fiber or Any Bast Fiber, and Saguaro Fiber counts too.
Is mining dangerous in Stars Reach?
Yes. Ceilings can collapse, especially in soft material, tunnels can break into ammonia pockets, and a steep shaft can be hard to climb out of. Support the ceiling as you dig, and plan your way out before you go deep.
What is the mining tool called?
The Terraformer. Official posts from 2024 call it the 'extractor', and any guide that still uses that name was written before Early Access.
Where is a full recipe or material list?
GUNC's Recipe Library, Material Library and PQRV Forge are the most complete public databases. We link to them in the sources rather than copying them.
Sources for this page
Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.
- 01Playable Worlds — Better Together Update 8.6.0 — Recipe Activation removed, qualifying skills, Collections colour codes, crafts preserved when a skill drops, experimentation and Specialties still in development.
- 02Playable Worlds — Crafted in Color Hotfix 8.7.2 — Finish chains use the previous step's output, bulk-crafting lag fix, terrain shields on by default.
- 03Playable Worlds — Crafted in Color Update 8.7.0 — Finishes, painting skills, Carpentry profession, paints and dyes at the Tool Shop, edicts on portal travel and the GovBot screen, mayor farming and xyloslicing permissions.
- 04Playable Worlds — Ground Control Update 8.5.0 — Recipe redesign (Collections, learn all), Galactopedia resource tiers, stations moved to the Machinist tree, coffee recipe fix, loot-cache changes, Empty Hopper fix, climbing fixes, shop items.
- 05Playable Worlds — Ground Control Hotfix 8.5.1 — Station-tier normalisation, Wood-to-Oil refining restored, recipes allowed in bank and storage.
- 06Playable Worlds — Early Access Hotfix 8.4.5 — Water extraction, plant-fibre groups and drop sources, Fire to Methane, merge-all stat averaging, vendor kiosks craftable.
- 07Playable Worlds — Early Access Hotfix 8.4.3 — Very Common Metal and Common Metal naming fix and recipe tier corrections.
- 08Playable Worlds — Early Access Update 8.4.0 — Station inspection details, recipe-tree view, 'what can I use this for?', Tailoring as a profession, Business skill.
- 09Playable Worlds — Update 8.3.0, Calm Before the Storm — Ingredient effects inherited by crafted items, stacking and cancelling rules, optimised gear roughly doubling stat effects, timed processing stations.
- 10Playable Worlds — Advancement and Skill Trees — Original player-made-economy design, crafters earning experience from use, Specials crafted into tools.
- 11Playable Worlds — Mining in Stars Reach — Terraformer operation, material separation, short-range prospecting, cave-ins, ammonia and uranium hazards.
- 12Stars Reach on Steam — Mining in caves is hazardous without proper ceiling supports; player-driven galactic economy.
- 13GUNC — Recipe Library (full recipe database, all rights reserved) — The complete community recipe and crafting database. Linked, not copied.
- 14GUNC — Material Library (all rights reserved) — Community database of materials and resources. Linked, not copied.
- 15GUNC — PQRV Forge — Community tool for planning crafted-item stats.
- 16GUNC — Materials & PQRV guide — PQRV definitions and the community-documented combining rule.
- 17GUNC — What to do after Haven — Iron and chromium for early metal needs; Bone and Hide uses.
- 18Reddit r/StarsReach — Mining ore and Servitor's Warnings (26–27 Aug 2026) — Raph Koster's explanation of edicts and Servitor drones; a player's banned-mineral list for one planet; a player's scarcity interpretation.
- 19Reddit r/StarsReach — Limited size recipe book is frustrating — Launch-week complaint about the recipe-book limit, since removed.
- 20Reddit r/StarsReach — Advanced Ingot — Unresolved player question; tungsten guess; a player identifying common metal as iron.
- 21Steam discussion — Where is all the Iron? — Player reports on depleted iron and edict-restricted deposits.
- 22Steam discussion — How do you get plant fiber? (Aug 2026) — Pre-8.4.5 player reports: cactus and loot caches.
- 23Steam discussion — A few stupid questions (28 Sep 2026) — Player reports on coffee beans, gravel and shop prices.
- 24Steam discussion — 'Very Common' metals now rare — Player reports: asteroids mined out, salt water to magnesite to magnesium, edict complaints.
- 25Steam discussion — What Do I Do? (9 Sep 2026) — Player reports: Pewazi sector, wild wormhole planets for iron, hematite refining, crafted tools outperforming starter tools.
- 26Steam discussion — What do I do? — One player's report of the damage gain from a crafted rifle.
- 27MadcapWarrior — Mining, Terraforming and Physics: The Ultimate Guide — Launch-build footage of the Terraformer and terrain physics.

Editor, Stars Reach Hub
Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.
Last reviewed October 11, 2026 · How we fact-check
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