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Stars Reach Housing: Placing, Building and Protecting a Homestead

By SukieUpdated October 11, 202611 min read

Stars Reach housing is in-world: you place a homestead on real terrain on a shared planet, and other players can see and walk past what you build there. This guide is current to build 8.7.2 (Crafted in Color hotfix, 2 October 2026) and lists each rule alongside the patch that introduced it, because homesteading has changed more than any other system since Early Access opened on 18 August 2026.

Most of what an older guide told you is now wrong. You no longer need a skill to own a homestead. The Homesteader and the Fabricator are both free. Terrain shields are switched on by default. If something below contradicts a video you watched in August, check the date in the change table first.

Getting your first homestead, step by step

Since Ground Control 8.5.0 (3 September 2026) there is nothing to unlock. The studio's own words were that it decided to "just make availability very easy for now", and that this "may well change in the future". Here is the current path from a fresh character to a placed plot.

  1. Finish Haven and leave for space. The one-time Homesteader grant fires the next time you enter a Space zone. It applies to every account, new and old, and arrives even if your inventory is full. A pop-up explains it when it lands.
  2. Pick a destination planet. Since 8.7.0, portal travel shows the planet's Mayor and Servitor edicts as you pass through, so you can see the local rules before you arrive. The Galactic Map added in 8.6.0 shows which sectors connect to which.
  3. Walk to a spot and start placement from your inventory. Homestead boundaries switch on automatically while you place (8.4.6), so you can see the footprint.
  4. Let the bottom edge rest on the ground. Since 8.4.5 a homestead or zoning lot can hang in the air with its lower edge on the surface, which avoids a half-buried foundation on a slope.
  5. Confirm or cancel. The game now asks whether the homestead is where you wanted it. Answer "No" and it goes back to your inventory (8.4.5). It is not used up until placement is final (8.4.6).
  6. Open the Homestead Console and claim a Fabricator. You can claim as many as you like, and the Tool Shop also hands them out free (8.5.0).
  7. Check the terrain shield. It is on by default from 8.7.2. Leave it on unless you deliberately want outside terrain to flow into the plot.

What changed, patch by patch

Older guides contradict each other because the rules moved every week or two. This table is built from the official build notes and covers everything housing-related from the Early Access launch build to the current one. If a guide you are reading predates a row, assume that row overrides it.

One gap in the notes: they never print a shop price for extra homesteads or zoning lots, only that the price doubled in 8.4.0. Check the current price in game before you plan a second plot; your first Homesteader costs nothing.

BuildDateWhat changed for housing
8.4.0 (Early Access launch)notes 20 Aug 2026Skill requirement for owning a homestead removed; homestead and zoning-lot prices doubled "now that there's no skill gate"; creatures tend to avoid player structures
Hotfix 8.4.526 Aug 2026Placement confirmation; bottom-edge-on-ground placement; building tiles save the moment they are moved or rotated; tier-2 crates hold 10, tier-3 crates hold 25; vendor kiosks craftable with Business
Hotfix 8.4.628 Aug 2026Safeguards against losing a homestead by starting placement twice; boundaries shown automatically; homesteads and camps not consumed until placement is final; half-tile offset fixed
Ground Control 8.5.03 Sep 2026One-time free Homesteader on entering a Space zone; unlimited free Fabricators from the Homestead Console and Tool Shop (no durability, no longer sellable); Instaformer and Paver became T2 recipes on Circuit Bench II and are sold at the Item Shop
Hotfix 8.5.111 Sep 2026Homestead vendor and storage counts fixed; recipes can be stored in the bank or storage
Better Together 8.6.015 Sep 2026Repeated alerts on walking into a homestead removed
Crafted in Color 8.7.024 Sep 2026Fabricator Style controls, finishes and paint; close to 100 new generic building pieces; homestead terrain shield added; GovBot farming and xyloslicing permission tiers
Hotfix 8.7.22 Oct 2026Terrain shields on by default on all homesteads and zoning lots; extra shield around planetary starter portals; finish recipes use the previous step's output
Homestead changes by build. Source: Playable Worlds build notes 8.4.0 to 8.7.2, read 11 October 2026.

Where you can't place a homestead

This is the question new players ask most often, usually as "why won't it let me place my homestead here?" The official notes do not publish a full list of rules, so the table separates what the studio has stated from what players report.

The main trap is wild-wormhole planets. The official Wild Wormholes update describes them as temporary worlds that sit beyond Servitor space and are open for a random length of time. Hotfix 8.4.3 removed GovBots from these adventure planets because they "are not available all the time", and called such a world "doomed to be lost forever pretty soon". A player answering on Steam explains the consequence: people used to be able to place homesteads there and lost them when the world cycled out, and placement there is now refused. Build on a stable planet you reached through a regular wormhole or portal.

WhereCan you place?Basis
Stable habitable planets in a sectorYesOfficial: homesteads are placed on planets; GovBots and citizenship exist there
Wild-wormhole / adventure planetsNo (player report)Official 8.4.3: these worlds are temporary and have no GovBot. Player report on Steam: placement is refused there
Haven (starter area)No grant thereOfficial 8.5.0: the Homesteader is granted on reaching a Space zone, after Haven
Around planetary starter portalsProtected areaOfficial 8.7.2: an extra terrain shield was added around starter portals
Under a planet's local rulesDepends on the mayorOfficial 8.7.0: GovBot screens show edicts and restrictions to everyone, citizen or not
Placement rules. 'Official' rows quote Playable Worlds build notes; 'player report' rows come from the linked Steam thread and have not been confirmed by the studio.

Placing it without losing it

In launch week, players lost homesteads during placement. Hotfix 8.4.6 traced the cause to starting placement more than once, which destroyed the homestead "on the cursor". That specific loss is now guarded against. A few habits still save trouble.

Start placement once and wait. Do not spam the key if the preview is slow to appear. Before 8.4.5 there was also a bug where placing straight from inventory showed no preview while placing from the consumables menu did. Both paths are meant to show it now.

Watch the distance. 8.4.5 fixed placement that could "zoom super far away" because the preview distance was capped and the real target was not. If the outline looks far off, cancel and try again rather than confirming.

Anything placed between 8.4.5 and 8.4.6 may sit half a tile off. The studio said the fix could not move existing homesteads, because it could not tell which way to shift what players had built.

Lost a homestead anyway?

The studio's channel for lost items is its support ticket system, linked from the official site, and the 8.4.3 notes ask players to report progression problems so they can be fixed. Include the time, the planet and what you did. Discord is fine for quick questions but is not the ticket queue.

The building tools, and what the Fabricator does

Building uses several separate tools, not one build mode. The Homesteader claims the plot. The Terraformer shapes ground, and it is the same tool used for mining, so anything you dig out stays dug out. The Instaformer and Paver are for foundations and surface work. Since 8.5.0 they are tier-2 recipes on the Circuit Bench II, and you can also buy them at the Item Shop. The Fabricator places, moves and rotates pieces. It no longer wears out, and because it is free you cannot sell it on the market.

Fabricator controls confuse people. A typical Reddit question asks how to raise a piece vertically, because the X, Y and Z controls rotate it instead. No official keybinding list for building has been published. The in-game Galactopedia gained entries on Q and E, Tab and loadouts in 8.4.0, and on Customizing your Home (Instaformer and Paver) in 8.5.0, so that is the first place to look; the official Discord is the next. Raph Koster's developer post on Steam on 10 October 2026 lists a new building control scheme as upcoming work, so expect the controls to change.

Building tiles save the moment you move or rotate them (8.4.5). Before that change, a server crash could roll individual pieces back.

Footage from a player · not ours

Stars Reach: Homesteading — How to Build Your First Base

MadcapWarrior · cited at 0:00

What it shows: Footage of the full building toolset on the launch build: Homesteader, Instaformer, Terraformer, Trowel, Paver and Fabricator. It predates the free Homesteader and Fabricator (8.5.0) and the Style controls (8.7.0), so the acquisition steps shown are out of date, but the tool roles are not.

Paint, finishes and the Style controls (8.7.0)

Crafted in Color added a Style row to the Fabricator window. The window also moved to the right side of the screen so it covers less of your build. Select a placed object and you get five controls: Design opens the appearance editor; Copy (Ctrl-C) takes an object's look; Paste (Ctrl-V) applies it to compatible surfaces on another object; Reset restores the original look without refunding supplies; and Grid shows or hides a building grid that now stays within the homestead's bounds.

Previewing is free. In the Design window you can try finishes on each surface region and adjust pattern scale and orientation. OK spends the supplies, and Cancel or Escape spends nothing. Paste and Duplicate check that you have the supplies first and refuse the action rather than spending part of them. Undo and Redo neither charge again nor refund.

Finishes are inventory items you craft: metal, stone, wood, plastic and rubber. Carpentry is now its own profession, covering wood grains, joinery and parquetry. Painting needs a paintable finish already applied. An object's original material is not paintable by itself. Three Crafting-tree skills (Basic, Detail and Advanced Painting) give you progressively finer control over colour channels.

The starbase Tool Shop sells paints and dyes in 12 subdued colours, at 1,000 klaatu for 50 uses. Paint and dye are separate supplies and cannot stand in for each other: paint is for painting and some wood recipes, and dye is for coloured crafting recipes. You cannot craft either yet. Fabrics and wallpapers have not shipped. Since 8.7.2, each step of a finish recipe uses the amount the previous step produced, so you no longer need to over-craft to continue a chain. The update also added close to 100 new generic building pieces that accept finishes. They are made with recipes in the Construction skill tree.

Terrain shields: on by default since 8.7.2

Stars Reach simulates terrain as material that can slide and flow, so a neighbour's digging, or simply the slope above you, could push dirt into your plot. Update 8.7.0 added a simple invisible shield that covers the edge of your homestead in any empty cell and stops outside material flowing in. You switch it on or off at the homestead's control unit.

Hotfix 8.7.2 switched shields on by default on every homestead and zoning lot. It also added a shield around the starter portals on planets, which are the arrival points everybody uses.

If you had turned your shield off

The 8.7.2 notes say that if you previously turned your terrain shield off, you may need to turn it off again to keep it disabled. If you built a deliberate flow into or out of your plot, such as a channel or a slope that continues past the edge, check the control unit after the patch.

Storage, vendors and your homestead count

Storage crates are the only homestead storage documented in the notes. Since 8.4.5, tier-2 crates hold 10 and tier-3 crates hold 25. Tier 2 uses the smaller art and tier 3 the larger. Both are placed with the Fabricator. Since 8.5.1 you can keep recipes in the bank or in storage, so a pile of unneeded recipe items no longer has to sit in your backpack.

Vendors and crates count toward your homestead's object count. A bug left that count too high after you removed a vendor or crate, and 8.5.1 fixed it. Placing a vendor needs the Business skill (8.4.0), and vendor kiosks became craftable with Business in 8.4.5. 8.5.0 set the listing limits at 100 for private vendors and 25 on the public market. If you are over a limit because of the earlier bugs, remove listings until you are under it.

Storage is the most common inventory complaint on Steam and Reddit. The developer post of 10 October 2026 lists expanded storage as near-term work. Until it ships, crates are the answer. Use Shift-click or double-click (both added in 8.6.0) to move whole stacks between your backpack and storage.

Permissions: consoles, GovBots and who may farm

Your Homestead Console is where you claim Fabricators (8.5.0), and the homestead's control unit is where you toggle the terrain shield (8.7.0). The build notes do not publish a full permission system for letting other players build on your plot, and we do not describe one that has not been documented.

What is documented is planet-level. Since 8.7.0, farming and xyloslicing (tree cutting) each have their own planet-wide permission setting. The mayor can set these once the planet's GovBot reaches level 10. Each activity can be open to one of four groups, and mayors can grant licences to individual citizens. The GovBot's first screen shows the same information to citizens and non-citizens: mayor name, population, edicts and any restrictions that are not set to "Anyone". Read it before you build.

SettingWho can do the activityAvailable when
EveryoneAny player on the planetGovBot level 10 or higher
CitizensDeclared citizens of that planetGovBot level 10 or higher
Licensed citizensCitizens the mayor has licensed individuallyGovBot level 10 or higher
MayorOnly the mayorGovBot level 10 or higher
GovBot activity permissions added in 8.7.0. Source: Crafted in Color Update 8.7.0 build notes.

Defending the plot, camps, and the coming wipe

Your homestead's threats are environmental by default. There is no player-versus-player combat in the current build; PvP is planned for later, optional and set per planet. Creatures tend to avoid player structures (8.4.0), but Makers keep spawning fauna. The official Starside of 7 August 2026 says to destroy any Maker close to your homestead before its creatures get out of control. Turrets and traps belong to combat engineering, which earns experience when they are actually effective.

Camps are a separate, lighter structure from the Ranger tree. Under the official advancement rules, a camp earns experience only when you or other players rest or re-equip at it, so place one on a route people actually use. Like homesteads, camps are not used up until placement is final (8.4.6).

The wipe is the one long-term risk. The Steam Early Access text says a progression wipe is expected before the game leaves Early Access, and that "some player progress will be reset". It does not say exactly which parts. Founders Pack items, Kickstarter backer items and other purchased or granted account entitlements stay with your account. No wipe date has been announced. Build now to learn the tools, and expect that your homestead may not carry over.

Sources for this page

Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.

  1. 01Playable Worlds — Early Access Update 8.4.0 (notes posted 20 August 2026) — Removal of the homestead skill requirement, doubled homestead and zoning-lot prices, creatures avoiding player structures, the Business skill requirement for vendors, and the Galactopedia entries on Q and E.
  2. 02Playable Worlds — Early Access Hotfix 8.4.3 (21 August 2026) — GovBots removed from adventure planets because those worlds are not always available.
  3. 03Playable Worlds — Early Access Hotfix 8.4.5 (26 August 2026) — Placement confirmation, ground-edge placement, immediate saving of building tiles, crate capacities of 10 and 25, and craftable vendor kiosks.
  4. 04Playable Worlds — Early Access Hotfix 8.4.6 (28 August 2026) — The cause of lost homesteads during placement, the safeguards, automatic boundaries and the half-tile offset fix.
  5. 05Playable Worlds — Ground Control Update 8.5.0 (3 September 2026) — The one-time Homesteader grant, free Fabricators from the Homestead Console and Tool Shop, Instaformer and Paver as T2 Circuit Bench II recipes, and vendor listing limits.
  6. 06Playable Worlds — Ground Control Hotfix 8.5.1 (11 September 2026) — The homestead vendor and storage count fix, and recipes storable in the bank or storage.
  7. 07Playable Worlds — Better Together Update 8.6.0 (15 September 2026) — The Galactic Map, Shift-click and double-click stack moves, and removal of repeated homestead alerts.
  8. 08Playable Worlds — Crafted in Color Update 8.7.0 (24 September 2026) — Fabricator Style controls, finishes, painting skills, paint and dye prices, the new building pieces, the homestead terrain shield, edicts shown in portal travel and GovBot permission tiers.
  9. 09Playable Worlds — Crafted in Color Hotfix 8.7.2 (2 October 2026) — Terrain shields on by default, the starter-portal shield and the finish recipe cost change.
  10. 10Playable Worlds — Wild Wormholes Update — Wild-wormhole planets lie beyond Servitor space and stay open for a random length of time.
  11. 11Playable Worlds — The Starside, 7 August 2026 — Makers spawning dangerous fauna and the advice to destroy them near your homestead.
  12. 12Playable Worlds — Advancement and Skill Trees — The Ranger camp experience rule and combat engineering earning experience when traps and turrets are effective.
  13. 13Stars Reach on Steam — Early Access section — The planned progression wipe wording ("some player progress will be reset") and the entitlements that are kept, read 11 October 2026.
  14. 14Steam Community — player thread on placing homesteads (player reports) — Player reports that homestead placement is refused on wild-wormhole planets and that homesteads placed there were lost when the world cycled out.
  15. 15r/StarsReach — Fabricator controls (player question) — A player report that the Fabricator's X, Y and Z controls rotate a piece rather than move it vertically.
  16. 16Steam Community — Raph Koster developer post on upcoming changes (10 October 2026, Pacific) — Expanded storage and a new building control scheme listed as upcoming work.
  17. 17MadcapWarrior — Homesteading: How to Build Your First Base — Launch-build footage of the building toolset and the role of each tool.
Sukie, editor of Stars Reach Hub

Sukie

Editor, Stars Reach Hub

Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.

Last reviewed October 11, 2026 · How we fact-check

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