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Stars Reach Review: Is It Worth Buying in October 2026?

By SukieUpdated October 11, 202613 min read

This Stars Reach review gives the answer first: in October 2026 the game is not a good $29.99 purchase for most players, and it is not dead either. Steam rates it Mixed, 59% positive across 504 reviews (read 11 October 2026). SteamCharts puts the 30-day average at about 23 players online at once. The studio has published notes for five updates since 2 September. Most people should wishlist it and wait for the free-to-play 1.0 release. Sandbox-MMO veterans, and people who enjoy watching an Early Access game take shape, can buy now and know what they are getting.

This page is the Should You Buy hub. It covers what the reviews actually complain about, whether the game is dying, what has changed since our August verdict, and how Stars Reach compares with No Man's Sky and Star Wars Galaxies. The editor has no copy of the game. Every claim here comes from Steam's own data, the official build notes, published reviews or player threads, and each is labelled by source.

Everything in this section

Buy or wait: the decision by player type

Most "is it worth it" pages end with "it depends". Here is what it depends on. Find your row in the table. The sections below give the evidence for each verdict.

If you are…VerdictWhy
A Star Wars Galaxies or Ultima Online veteran who wants to watch the world take shapeBuy the Firstlight Founders Edition ($29.99)It is the closest anyone has come to that design in two decades, made by the same lead. Being early is the point for you, not a cost.
Someone who enjoys Early Access as a hobby: build notes, feedback, testingBuyThe studio patches often and explains changes in detail. It published notes for five updates between 2 September and 2 October.
Looking for a social MMO to play every nightWaitWith about 23 players online on average, the systems that depend on other people (player trade, towns, XP from others using your work) often have nobody to work with.
Mainly here for combatWaitCombat is the biggest gameplay argument in October's Steam threads, and Raph Koster named it "a top loop to tackle" in the next two updates.
Cost-sensitive or unsureWait. It costs you nothing.The game becomes free at 1.0, and progress is wiped before then anyway.
On a 16 GB RAM PC or a GTX 1070-class GPUWait, or test within Steam's refund windowThat is the published minimum spec for an Early Access build that is still being optimised.
Our segmentation of the October 2026 build, based on the Steam reviews, the build notes through 8.7.2 and SteamCharts. This will change as Early Access goes on.

Bottom line

Stars Reach is one of the most ambitious MMOs in development, and right now it is a construction site with a small crowd. If you buy, buy the $29.99 Firstlight Founders Edition, which costs the same as the plain game. If you are not sure, wishlist it and check back when 1.0 is announced.

What 504 Steam reviews actually say

The score has barely moved since September. At launch it was 51% of 255 reviews (read 24 August). By 24 September it was 59% of 490, and on 11 October it was 59% of 504: 297 positive and 207 negative, which Steam labels Mixed. Only 14 reviews arrived in those 17 days. That says as much about how few new buyers there are as about the game itself.

In launch week the negative reviews were mostly about performance and servers: rubber-banding, stuttering, lag and desync. Many also said the game had entered paid Early Access too early. The studio agreed in public. On 21 August Playable Worlds said it was not "where we want to be yet in terms of server stability and general game performance", and it shipped a broad hotfix the next day. On 4 September Raph Koster wrote that the team had "published nine updates in the last two weeks" and that "the game plays much more smoothly now". That is the studio's own claim. The flat review score suggests players who left have not come back to test it.

The criticism has since moved from "it lags" to "what am I meant to do, and is anyone here?". SmashPad's review (2 September 2026) is the only full review on Google's first page. Its headline calls Stars Reach "a lonely sandbox MMO". It criticises an onboarding that leaves you to look things up outside the game, combat that "felt like an idle game", and towns it describes as "desolate and devoid of life". The reviewer admits sandbox MMOs are not their genre. The specific complaints still match what players post on Steam.

STEAM REVIEW SPLIT, READ 11 OCTOBER 2026Positive297 (59%)Negative207 (41%)
Our chart, from sourced figures. 504 total reviews: 297 positive, 207 negative (59%, Steam's 'Mixed' band). Source: Steam's review-summary API for app 1925650, read 11 October 2026. Earlier readings: 51% of 255 (24 Aug), 59% of 490 (24 Sep).

Is Stars Reach dead?

No. The servers are up, the team is shipping, and the studio has publicly brushed off sunset fears. But the player base is very small, and the numbers should be stated plainly.

SteamCharts averaged 121.88 concurrent players in August 2026, 39.40 in September (−67.68%), and 23.12 over the 30 days to 11 October. Its all-time peak is 227. MMORPG.com reported a launch-week peak of about 697. The two trackers sample differently, so we quote both and do not try to reconcile them. Valve's own API showed 8 players online at 09:00 UTC on 11 October.

The studio is still working at a steady pace. Its build notes are dated 2 September for Ground Control 8.5.0 (live 3 September), 11 September for 8.5.1, 15 September for Better Together 8.6.0, 24 September for Crafted in Color 8.7.0, and 2 October for hotfix 8.7.2. Massively Overpowered reported on 3 September that the studio brushed off sunset fears as it released Ground Control. On 10 October (Pacific time) Raph Koster posted a developer note on Steam listing the work for the next two updates. It covers creature tactics and damage-type resistances in combat, Ranger upgrades, a Leadership profession, a new building control scheme, expanded storage, and GovBot changes.

Players are clearly worried. The most-replied Steam threads are about population, price and whether the studio will survive, not gameplay. A thread titled "89 concurrent players" drew 124 replies, and a Reddit post asking "Any news on the game sunsetting yet?" drew 44 comments. Those threads show what players fear, not what the studio plans. No source we can verify says the game is closing.

AVERAGE CONCURRENT PLAYERS BY PERIODAugust 2026 average121.88September 2026 average39.4030 days to 11 Oct23.12Online at 09:00 UTC, 11 Oct8
Our chart, from sourced figures. SteamCharts monthly and 30-day averages for app 1925650, plus Valve's Steam Web API reading at 09:00 UTC on 11 October 2026. All figures read 11 October 2026. MMORPG.com's launch-week peak of about 697 is not charted because it is a peak, not an average.

What changed since our August verdict

Our August verdict was "wait", mostly because of server stability. The verdict is still "wait", but for different reasons. The official build notes since then fixed several of the specific things new players got stuck on:

  • Homesteading opened up (8.5.0, 3 Sep). Every player now gets one free Homesteader on first entering a Space zone. Fabricators are free and unlimited from the Homestead Console and the Tool Shop, with no durability.
  • Character saving was hardened (8.5.0). The studio fixed save and persistence problems that made items vanish, plus another server memory leak behind lag that built up over time.
  • Grouping arrived (8.6.0, 15 Sep). A real party system with /party commands, party chat and waypoints. 8.7.0 added a roster sidebar for up to 10 members.
  • Crafting got simpler (8.6.0). Recipe Activation was removed. A learned recipe can be crafted whenever its qualifying skill is in practice. Hotfix 8.7.2 also stopped finish recipes from asking for more input than the previous step produced.
  • A first Galactic Map (8.6.0), showing which sectors connect.
  • Paints, dyes and finishes (8.7.0, 24 Sep). Twelve paint and dye colours from the starbase Tool Shop (50 uses for 1,000 Klaatus), craftable metal, stone, wood, plastic and rubber finishes, and close to 100 new paintable building pieces.
  • A mission rework (8.7.0). Multi-step and branching mission chains, a simple carry limit of three Mission Board missions, and fewer missions failing on inhospitable planets.
  • Terrain shields (8.7.0, on by default since 8.7.2 on 2 Oct). Homesteads and zoning lots now block terrain flowing into them. This addresses the griefing that a 93-reply Steam thread complained about.
  • Creature melee returned and creature pathfinding improved (8.7.0). An in-game performance monitor (F9) now shows ping, packet loss and server load.

What has not changed

There is still no dated roadmap, no 1.0 date and no wipe date. The official roadmap page says it is "not a list of promises". Raph Koster's 10 October post lists the next two updates' contents but gives no dates.

What genuinely works

The environmental simulation is the standout, and the Steam listing describes it as the reason the game exists: rivers flow and flood, forests burn, and mining a cave without ceiling supports can bury you. These are systems, not scripted scenes, and the changes persist on a shared server. Terraforming is powerful enough that the studio had to add terrain shields to protect homesteads, which shows how real it is.

The advancement design is the second. Playable Worlds' 2024 design post, by Dave Georgeson, set out the idea: experience for actions that are useful or risky, not for repetition. The Steam page still gives the example of a camp earning XP when other players rest at it. In the live build most trees also earn XP for doing their own work, such as crafting a recipe or dealing damage, and patches have added solo routes like Xenobiology XP for scanning creatures (8.4.0). Skills attach to tools, and skills you stop practising fall out of practice rather than disappearing. It is a real answer to the grind problem. The economy and governance still need other people, which is why population matters more here than in most games.

The third is the building game. Free Fabricators, a free first homestead, and since 8.7.0 a full finish-and-paint system make building the most complete part of the game today. The studio's own community events, such as the 3 October Cityscape Tour of player towns on four worlds, are built around it.

Footage from a player · not ours

Stars Reach Early Access: Everything You Need To Know

Controlled Chaos Gaming · cited at 0:00

What it shows: A broad tour of what shipped at Early Access. It is launch-era footage, so building, parties and missions have changed since. Use it to see the scale of the systems, not the current UI.

Stars Reach vs No Man's Sky vs Star Wars Galaxies

These two comparisons come up most often, and they answer different questions. No Man's Sky asks "do I want to explore space?" Star Wars Galaxies asks "do I want a player-run society?" Stars Reach is aimed at the second question, even though its procedural planets look like the first.

Stars ReachNo Man's SkyStar Wars Galaxies
What it isSandbox MMO, all players in one shared galaxyExploration and survival game with optional multiplayer and co-opSandbox MMO (Raph Koster was creative director)
Where gear comes fromEvery item is player-madeYou craft your own from blueprintsPlayer crafters supplied much of the economy
ProgressionXP for being useful to others or taking risk; skills bound to tools, unused skills lapsePersonal upgrades and milestonesClassless skills
Is the world shared?Yes. Terrain changes are permanent for everyone.Largely personal; your base is yoursShared world
Good solo?Playable, but the systems assume other peopleYes, designed for it—
State, 11 Oct 2026Paid Early Access, Mixed (59% of 504)Released 12 Aug 2016, Very Positive (85% of 422,749)—
Price$29.99, free at 1.0$59.99—
Stars Reach facts from Playable Worlds and its Steam listing. No Man's Sky figures from its Steam store page and review summary (read 11 October 2026). Star Wars Galaxies is shown as Stars Reach's design ancestor, per Raph Koster's announcement post.

Footage from a player · not ours

The Next Star Wars Galaxies Is Finally Here! | Stars Reach First Impressions

Potion Hoarder · cited at 0:00

What it shows: A Galaxies veteran's first reaction to the launch build. Watch it because it comes from exactly the audience this game is made for.

Which comparison applies to you

If you came here from No Man's Sky, the honest answer is to keep playing No Man's Sky for now. It is finished, it is built for solo play, and its strengths do not depend on who else is online. Stars Reach turns the No Man's Sky loop around: the best gear is made by other players, planets are governed by groups, and the economy assumes a market. With about two dozen players online on average, much of that design has nobody to connect to.

If you came here from Star Wars Galaxies, the case is much stronger. The same lead is rebuilding the same ideas: classless skills, an economy where crafters matter, player towns with real governance, and progression that rewards being useful. The ideas have been improved with twenty years of hindsight. Atrophy lets you learn everything without keeping it all active, so a bad build is never permanent. The world also reacts in ways Galaxies' world never did: fire, flood, cave-ins, and populations that collapse when overhunted. Two things are missing. One is the Star Wars licence, which let you be an ordinary person in a universe you already loved. The other is the population a Galaxies-style society needs, which Stars Reach does not have yet.

In short: No Man's Sky is the better game today. Stars Reach is the more interesting project. Galaxies veterans are the one group for whom being early may be worth paying for.

Why waiting is unusually cheap here

Usually, waiting to buy a game means falling behind. Three commitments on the Steam store page remove most of that cost for Stars Reach:

First, a progression wipe before 1.0. The studio says "some player progress will be reset" before Early Access ends. Founders Pack items, Kickstarter backer items and other purchased or granted account entitlements stay tied to your account. Second, the game goes free to play at 1.0. Third, the studio plans to "sunset founders packs" at the same point, so the packs are the only thing that waiting really costs you.

Early Access is planned to last "at least 6 months" from 18 August 2026. The earliest possible free date is therefore around 18 February 2027, and no date has been announced. Our free-to-play guide covers the founder tiers, what each one adds and what survives the wipe.

Steam's two-hour refund window

Steam refunds games bought within the last two weeks with less than two hours of playtime. In Stars Reach, two hours can go almost entirely on character creation and the Haven tutorial missions. Decide before you buy, or spend those two hours deliberately on the systems you care about.

What would change this verdict

We will re-read the reviews, SteamCharts and build notes against each of these and update the page when one of them happens:

  1. The Steam score leaving Mixed, or recent reviews rising clearly above the all-time 59%.
  2. Concurrency settling at a level, rather than falling month after month: August 121.88, September 39.40, last 30 days 23.12.
  3. The combat rework Raph Koster described on 10 October shipping, and Steam threads moving on from combat complaints.
  4. A published 1.0 date, wipe date or free-to-play business model, none of which exist yet.
  5. Evidence of the interlocking systems working in practice, such as player towns, trade between planets and crafter reputations, at the population the game actually has.

Common questions

Is Stars Reach good?

It is ambitious, rough and quiet. Steam rates it Mixed, 59% positive of 504 reviews (11 October 2026). Players praise the simulation, building and skill design. The complaints are about onboarding, combat feel and how few people are online.

Is Stars Reach worth $29.99 right now?

For most players, no. You would pay for an Early Access period whose progress is wiped before 1.0, in a game that becomes free at 1.0. It is worth it if you want to be there while a Raph Koster sandbox MMO is built and you value the founder items.

Is Stars Reach dead?

No, but it is small. SteamCharts' 30-day average was 23.12 concurrent players on 11 October 2026. The studio published notes for five updates between 2 September and 2 October, publicly brushed off sunset fears on 3 September, and posted its next two updates' plans on 10 October.

Why is the Stars Reach Steam score Mixed?

Launch-week reviews focused on lag, rubber-banding and stutter, and on the game entering paid Early Access too early. Later criticism is more about unclear onboarding, unsatisfying combat and empty towns. SmashPad's 2 September review called it "a lonely sandbox MMO".

Is Stars Reach better than No Man's Sky?

Not today. No Man's Sky is finished, built for solo play and rated Very Positive. Stars Reach is a shared-world MMO in Early Access whose best features need a population it does not have yet. They are aimed at different players.

Is Stars Reach the new Star Wars Galaxies?

In design, it is the most direct successor anyone has made. Raph Koster, Galaxies' creative director, leads the studio, and the classless skills, crafter economy and player towns all return. It lacks the Star Wars licence and, so far, the population.

Will Stars Reach get better?

The studio is patching often. Since launch it has added a party system, free homesteads, a mission rework, paints and terrain shields, and combat and storage are next. Whether it gets better faster than the population shrinks is the open question.

Can I play Stars Reach solo?

Yes. You can mine, craft and build alone, and building is the most complete part of the game. But XP for being useful to others, the player-made economy and town governance all assume other players, so solo play misses what makes the game different.

Does buying now give me a head start?

No. The studio plans a progression wipe before 1.0, so any lead is reset. Founders Pack and other purchased items survive the wipe; progress does not.

Who makes Stars Reach?

Playable Worlds, led by Raph Koster, lead designer on Ultima Online and creative director on Star Wars Galaxies. Design director Dave Georgeson wrote the official posts on advancement and skill trees.

Sources for this page

Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.

  1. 01Stars Reach on Steam — store page and Early Access statement — Price ($29.99), the three Founders Editions, the progression-wipe and free-to-play-at-1.0 commitments, the plan to sunset founders packs at 1.0, 'at least 6 months' of Early Access, system requirements. Read 11 October 2026.
  2. 02Steam review summary API — app 1925650 — 297 positive / 207 negative of 504 (Mixed), read 11 October 2026. Earlier readings: 51% of 255 (24 Aug), 291/199 of 490 (24 Sep).
  3. 03SteamCharts — Stars Reach (app 1925650) — August 2026 average 121.88; September average 39.40 (−67.68%); 30-day average 23.12; all-time peak 227. Read 11 October 2026.
  4. 04Steam Web API — GetNumberOfCurrentPlayers (app 1925650) — 8 players online at 09:00 UTC, 11 October 2026.
  5. 05Playable Worlds — Ground Control Update 8.5.0 — Free one-time Homesteader, free unlimited Fabricators, persistence and memory-leak fixes, recipe-handling redesign (2–3 September 2026).
  6. 06Playable Worlds — Better Together Update 8.6.0 — Party system and /party commands, Recipe Activation removed, first Galactic Map (15 September 2026).
  7. 07Playable Worlds — Crafted in Color Update 8.7.0 — Paints and dyes (12 colours, 50 uses for 1,000 Klaatus), finishes, ~100 building pieces, mission rework, creature melee, F9 performance monitor, homestead terrain shield, party roster (24 September 2026).
  8. 08Playable Worlds — Crafted in Color Hotfix 8.7.2 — Terrain shields on by default on homesteads and zoning lots, bulk-crafting lag fix, finish-recipe cost change (2 October 2026).
  9. 09Playable Worlds — Ground Control Hotfix 8.5.1 — Release date of hotfix 8.5.1 (11 September 2026).
  10. 10Playable Worlds — Starside, 4 September 2026 — Raph Koster: 'nine updates in the last two weeks'; 'the game plays much more smoothly now'.
  11. 11Playable Worlds — Starside, 2 October 2026 — Cityscape Tour of player towns on four worlds (3 October 2026).
  12. 12Raph Koster [developer] — 'Some of the upcoming changes', Steam discussions — Planned work for the next two updates: combat ('a top loop to tackle'), Ranger, Leadership, building controls, expanded storage, GovBot changes. Posted 10 October 2026 (Pacific).
  13. 13Massively Overpowered — Stars Reach brushes off sunset fears (3 September 2026) — Press report of the studio dismissing sunset fears alongside the Ground Control update.
  14. 14Massively Overpowered — 'We aren't where we want to be yet in terms of server stability' — The studio's 21 August 2026 public assessment of launch stability.
  15. 15MMORPG.com — Early Access review in progress — Launch-week hands-on impressions and the ~697 launch-week concurrency figure.
  16. 16SmashPad — REVIEW: 'Stars Reach' is a lonely sandbox MMO (Brandon Craw, 2 September 2026) — Independent review: onboarding, combat feel and empty-town criticisms quoted on this page.
  17. 17Steam discussion — '89 concurrent players' (player thread) — Player concern about population; 124 replies (counted 11 October 2026).
  18. 18Reddit r/StarsReach — 'Any news on the game sunsetting yet?' (player post) — Player concern about the studio's future; 44 comments (counted 11 October 2026).
  19. 19Steam discussion — 'Emergent Griefing' (player thread) — Player complaints about terrain griefing; 93 replies.
  20. 20Playable Worlds — Advancement and Skill Trees — XP-for-usefulness rules, tool-bound skills, atrophy (Dave Georgeson, 2 October 2024).
  21. 21Playable Worlds — Roadmap — The roadmap's 'not a list of promises' framing; no dates.
  22. 22Raph Koster — Announcing Stars Reach — Studio lineage through Ultima Online and Star Wars Galaxies; design intent.
  23. 23No Man's Sky on Steam (app 275850) — Release date 12 August 2016, $59.99, multiplayer/co-op categories, and review summary 360,562 positive of 422,749 (Very Positive), read 11 October 2026.
  24. 24Steam Refunds policy — Refunds within two weeks of purchase and with less than two hours of playtime.
Sukie, editor of Stars Reach Hub

Sukie

Editor, Stars Reach Hub

Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.

Last reviewed October 11, 2026 · How we fact-check