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Stars Reach Combat: Weapons, Healing and Creatures in Build 8.7.2

By SukieUpdated October 11, 202610 min read

Stars Reach combat is third-person action that the studio describes as "arcade combat with just a hint of bullet hell". You dodge and weave, or raise a reflector shield to bounce energy beams back, and you fight with weapons that each carry two active abilities, swapped by right-clicking the weapon in a safe area. This guide is current to build 8.7.2 (2 October 2026). It covers what the build notes confirm, what players report, and what the studio has said is coming next.

Be clear about one thing first: combat is the most criticised system in the current build, and the studio knows it. A rework was outlined by Raph Koster on Steam on 10 October 2026. Anything below that describes the present will probably change.

How a fight works in the current build

The official overview describes combat in four parts. You dodge and weave, or "pop your reflector shield to bounce energy beams back at your enemies". Different weapons and a module socketing system give you "dozens of combat skills to learn". And if your aim is poor, you can "choose weapons and skills with classic tab-targeting or homing bullets".

That last part is often misread. The overview does not describe a global aiming setting you flip in the options menu. The aiming style comes from which weapon and which skills you use. The pistol is a concrete example. In the pre-Early-Access Open Horizons update (2 April 2026), its projectiles were made much faster and its homing "significantly reduced". So switching weapon or Special is how you change how forgiving your aim needs to be.

Abilities come from skill trees. On the advancement model the studio published, you unlock Specials by using a weapon, and you can have two enabled at a time. That 2024 design had the enabled Specials crafted into the weapon. Since 8.1.5 you change them instead by right-clicking the weapon in your inventory while in a safe area (the Loadout Kiosk also still works), so you don't need a new weapon to change your pair. Weapon trees earn experience from dealing damage, because dealing damage puts your character at risk. That is one of the few progression loops that works without other players online.

The 8.4.0 Early Access build added optional Haven missions that teach dodge rolls and combat, the grapple and camps. If you skipped them, they are the quickest way to learn the controls.

ElementWhat the official source saysSource
EvasionDodge and weave; dodge rolls taught in an optional Haven missionOverview; 8.4.0
Reflector shieldBounces energy beams back at the enemy that fired themOverview
Aim assistanceChoose weapons and skills with tab-targeting or homing bulletsOverview
AbilitiesUnlocked by using a weapon; two Specials enabled at a time and crafted into itAdvancement and Skill Trees
Weapon tuningGame-wide balance pass set baselines for rate of fire, ranges and multishot8.3.0 (4 Aug 2026)
PistolSix-shot battery; one battery charge per projectile; recharges after a pauseOpen Horizons (2 Apr 2026)
Combat elements confirmed by official sources. Weapon statistics and damage numbers are not published.
WHICH PROBLEM DO YOU ACTUALLY HAVE?Something feels wrongPosition snaps backrubber-banding / desyncFrame rate is lowmovement is consistentServer-side. Not yours.Local. Worth fixing.
Our diagram. Almost every 'Stars Reach lag fix' guide treats these as one problem and prescribes graphics settings for all of it. They have different causes and only one of them is yours to fix.

Weapons: what is in the game and how you get one

There is no official weapon list, and the studio is deliberately sparing with numbers. The table separates what the studio has named from what players report.

Players on Steam name four guns in the current build: Assault Rifle, Pistol, Grenade Launcher and Sniper Rifle. One guild player wrote that "those four guns are the only ones actually in at this point in time", and that other weapon trees, drones among them, show as work in progress in the skills window (K). The same threads say weapons can be bought at the TPL tool shop for about 2,000 Klaatus or crafted by players. Treat the price as a player report, not a fixed number.

Crafted weapons come from the crafting professions. In 8.4.3 the studio moved "weapons, tools, medical outputs" and other items to tiers compatible with their ingredients, and reworked the early Armorer and Pressure Forge recipes around more accessible resources. For the current recipe chains, use a community recipe library rather than this page. We link the GUNC guild's tools from our crafting guide.

Repairs matter more than they look. The starter repair kits handed out on Haven did not work at launch, and 8.4.3 fixed them. Players on Reddit report that you repair by right-clicking the tool and choosing Repair. Since 8.6.0 your inventory shows a wrench icon when an item drops below 40% durability (orange) and below 15% (pink). 8.7.0 fixed a bug that let a broken Grav Mesh keep working, so repair yours.

WeaponEvidenceNotes
PistolOfficial (Open Horizons, Apr 2026)Six-shot battery. Specials named then: Double Tap, Ricochet, Unload, Double Time, Pistol Whip (a short stun)
Grenade LauncherOfficial (Open Horizons, Apr 2026)Specials named then: Cluster, Repulsor, Implosion, Uplift (lifts and holds enemies briefly)
HealixOfficial (Open Horizons, Apr 2026)Siphon: a held beam that drains an enemy's health to restore some of yours
Assault RifleOfficial name; in-game per player reportsNamed in official material; stats unpublished
Sniper RiflePlayer report onlyListed by players among the four guns in game
LaserwhipOfficial design example (2024)Used to illustrate Specials in the 2024 advancement post; players do not list it in the current build
Weapons by evidence level, as of 11 October 2026. 'Player report' rows are from the linked Steam threads and are unconfirmed by Playable Worlds.

Healing, wounds and getting back up

Healing is split between consumables, a healing tool and other players. Wounds sit on top of ordinary damage.

  • Medical from the start: since 8.4.0 every new character is granted the Medical skill and the Antiseptic Bandage recipe during onboarding, and the Bioprocessor I path was simplified so you can make basic medical items early.
  • Healix: the healing tool's Siphon skill (Open Horizons) drains a locked-on enemy to restore your own health. The rework outlined on 10 October lists an area-of-effect Healix as planned.
  • Healing XP: since 8.4.3 healers earn experience outside combat as well, and get a healing bonus when they are on the enemies' threat list, meaning actually in the fight.
  • Wounds: 8.4.0 shows wounds as a reddened area on the grey health-bar background. Sprinting builds stamina wounds ("Exhausted"), and 8.4.5 reduced how fast those accumulate.
  • Groups: the 8.7.0 party sidebar shows up to 10 members with health, wounds and status icons, and warns when someone is critically injured or dead. Use it when hunting with others.
  • Death: your entitlement items, such as Founders Pack gear, are never placed on your gravemarker (8.4.3), so you cannot lose them to death. A bug that could stop players reviving each other was targeted in 8.3.0.
  • Food and meds from caches: 8.5.0 changed loot caches so they more often drop something immediately useful, usually food and meds at lower tiers.

What you fight, and how creatures behave since 8.7.0

You fight wildlife, Maker spawns, the Corruption and Public Event targets. There is no player-versus-player combat yet; the studio plans optional PvP later, set by each planet's laws.

Creatures changed a lot in September. 8.5.0 made them check line of sight and circle around walls instead of shooting through them. Crafted in Color 8.7.0 "brought back basic creature melee attacks" and adjusted several creatures' characteristics. It also added pathfinding so they avoid jumping off cliffs, and let them jump out of holes, climb hills and get over obstacles. A hole or a ledge is no longer a safe place to shoot from. 8.7.2 capped the maximum spawn size, because especially large creatures were causing performance problems.

Creatures generally avoid player structures and NPC buildings (8.4.0). Makers keep producing hostile fauna, which is why the studio tells homesteaders to destroy any Maker near their plot. On Haven, creature difficulty is capped (8.4.0), so the first serious fights happen after you leave.

The Corruption, added in 8.4.0, is the game's hostile hive mind. It appears as floating spores that grow, split and burst in gas clouds, as anchored turret tentaclevines and puffball stalks, and as Motherplants that build rings of defences and spread. The studio says that clearing it from a planet "can be a major task requiring serious cooperation". Public Events add named targets: 8.5.1 restored Blackhart and King Prowler, after fixing them firing more projectiles than intended. Since 8.7.0, Kill Missions use the new creatures and can require several kills.

Hunting has ecological consequences

The official overview describes planets as reactive ecosystems: overhunting a species can collapse its population and disrupt the food chain above it. In a shared, persistent world, that affects everyone on the planet.

The combat rework: what was announced on 10 October

Player criticism of combat is consistent. The phrase that recurs on Steam is "bullet hell with 2 abilities", meaning fights come down to dodging projectiles while cycling the two enabled Specials. Raph Koster responded with a developer post on Steam on 10 October 2026 (Pacific time) listing the next round of work. On combat it lists creature tactics, stun meters, damage-type resistances and an area-of-effect Healix. A player who quoted the list in the thread added that some creatures will "Call for Help" and summon minions, and that dealing enough damage during a creature's action can interrupt it and stun the creature.

The same post lists Ranger upgrades (Wall of Fire, Cold Snap, stealth, and orienteering and climbing) and new Leadership and Strategist professions. Both would add tactical options beyond pure damage. None of this has a date, and none of it is in 8.7.2.

So, practically: do not over-invest in mastering a specific encounter pattern, because creature tactics are the first thing listed to change. The Patch Notes page records when each item actually ships.

Planned, not shipped

Stun meters, damage-type resistances, area Healix and creature tactics are announced intentions from a developer post, not features in the current build. Our patch tracker marks each one as shipped only when it appears in official build notes.

Practical advice for fighting in 8.7.2

  1. Do the optional Haven combat and dodge-roll missions before you leave. Haven's creature difficulty is capped, so it is the safest place to learn the timing.
  2. If your aim is the problem, change weapon or Special rather than looking for a settings toggle. Tab-targeting and homing come from weapon and skill choice.
  3. If shots feel late, press F9 before blaming yourself. The 8.7.0 performance monitor shows ping, packet loss and server load with colour-blind-friendly blue, yellow and red indicators. A red Server light means the zone is struggling, not you.
  4. Do not fight from ledges or holes. Since 8.7.0, creatures path, jump and climb to reach you, and melee attackers will close the distance.
  5. Carry bandages and repair before long trips. Watch for the wrench icon, and right-click a tool to repair it (player report).
  6. Hunt in a party. Since 8.6.0, /party invite forms a group, and the 8.7.0 sidebar shows everyone's health and wounds. The studio runs regular community hunts through its Discord.
  7. Destroy Makers near your homestead early, before their spawns build up.
  8. Leave the Corruption's Motherplants to groups. The studio describes clearing them as a cooperative task.

Common questions

What weapons are in Stars Reach right now?

Players report four guns in the current build: Assault Rifle, Pistol, Grenade Launcher and Sniper Rifle. Official notes name the Pistol, Grenade Launcher and Healix with their Specials. No official weapon list or statistics have been published.

Where do you buy weapons in Stars Reach?

Players report that the TPL tool shop sells weapons for about 2,000 Klaatus, and that players craft them through the Armorer and related stations. The price is a player report, not an official figure.

How do you heal in Stars Reach?

Use Medical items. Every character gets the Medical skill and the Antiseptic Bandage recipe at onboarding (8.4.0). The Healix's Siphon drains an enemy to heal you, and other players with healing skills can heal you.

Is Stars Reach combat tab-target or action?

Action by default. The official overview says you can choose weapons and skills with tab-targeting or homing bullets if your aim is poor. That comes from what you equip, not from a global setting.

Do creatures melee in Stars Reach?

Yes, again. Crafted in Color 8.7.0 brought back basic creature melee attacks and gave creatures better pathfinding, so they now jump out of holes and climb hills to reach you.

Is a combat rework coming?

Yes, announced but not dated. Raph Koster's Steam post on 10 October 2026 lists creature tactics, stun meters, damage-type resistances and an area-of-effect Healix.

How do I repair my weapon?

Players on Reddit report that you right-click the tool and choose Repair while holding a repair kit. The starter kits were broken at launch and fixed in 8.4.3. Since 8.6.0 a wrench icon flags items under 40% durability.

Can other players attack me?

Not in the current build (8.7.2): there is no player-versus-player combat yet. The studio is focusing on PvE first and plans optional PvP later, set by planet laws. All fights today are against creatures, Makers and the Corruption.

How many abilities can I use at once?

Two abilities per weapon, on Q and E. You can unlock more on the tree; since 8.1.5 you change the active pair by right-clicking the weapon in a safe area, with no need for a new weapon.

Can I change a weapon's abilities without crafting a new one?

Yes. Since the 8.1.5 update you right-click the weapon in your inventory while in a safe area and choose which two unlocked abilities sit on Q and E. The Loadout Kiosk still works too.

Sources for this page

Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.

  1. 01Playable Worlds — official overview — Combat as third-person action arcade with a hint of bullet hell, the reflector shield, module socketing, and choosing weapons and skills with tab-targeting or homing bullets.
  2. 02Playable Worlds — Advancement and Skill Trees — The original (2024) design for Specials and weapon XP from dealing damage, plus the Laserwhip example. Its 'Specials crafted into the tool' rule was superseded by the right-click loadout in 8.1.5.
  3. 03Playable Worlds — The Open Horizons Update (2 April 2026) — The Pistol six-shot battery and reduced homing, the Pistol and Grenade Launcher Specials, and the Healix Siphon skill.
  4. 04Playable Worlds — Update 8.3.0, Calm Before the Storm (4 August 2026) — The game-wide weapon balance baselines and the reviving fix.
  5. 05Playable Worlds — Early Access Update 8.4.0 (notes posted 20 August 2026) — The Corruption, optional Haven combat and dodge missions, Medical and the Antiseptic Bandage at onboarding, wounds on health bars, creatures avoiding structures, and the Haven difficulty cap.
  6. 06Playable Worlds — Early Access Hotfix 8.4.3 (21 August 2026) — Healing XP changes, weapon and Armorer recipe tier changes, the starter repair kit fix, and entitlements never dropping on death.
  7. 07Playable Worlds — Early Access Hotfix 8.4.5 (26 August 2026) — The reduced rate of stamina wounds.
  8. 08Playable Worlds — Ground Control Update 8.5.0 (3 September 2026) — Creatures checking line of sight, and loot caches favouring food and meds.
  9. 09Playable Worlds — Ground Control Hotfix 8.5.1 (11 September 2026) — Public Event bosses Blackhart and King Prowler restored.
  10. 10Playable Worlds — Better Together Update 8.6.0 (15 September 2026) — The party system and the low-durability wrench icon thresholds.
  11. 11Playable Worlds — Crafted in Color Update 8.7.0 (24 September 2026) — Creature melee restored, creature pathfinding and jumping, the multi-kill missions, the F9 performance monitor, the party sidebar and the Grav Mesh durability fix.
  12. 12Playable Worlds — Crafted in Color Hotfix 8.7.2 (2 October 2026) — The cap on maximum creature spawn size.
  13. 13Steam Community — Raph Koster developer post on upcoming changes (10 October 2026, Pacific) — The planned combat rework (creature tactics, stun meters, damage-type resistances, area Healix), Ranger upgrades and new professions, plus player replies quoting the list.
  14. 14Steam Community — 'What do I do?' thread (player reports) — A player report that four guns are currently in the game and that other weapon trees show as work in progress.
  15. 15Steam Community — 'For me it was mostly the combat' thread (player reports) — Player criticism of combat, and player reports of the weapons on sale at the TPL tool shop.
  16. 16r/StarsReach — Repair Kits (player question) — Player discussion of how repair kits are used.
Sukie, editor of Stars Reach Hub

Sukie

Editor, Stars Reach Hub

Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.

Last reviewed October 11, 2026 · How we fact-check

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