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Stars Reach Skill Tree: What to Learn First in the Live Build

By SukieUpdated October 11, 202613 min read

The Stars Reach skill tree is really a set of profession trees, 19 of them in GUNC's community planner as of 11 October 2026. You buy skills at a Skill Kiosk with experience earned by using the matching tool, plus Klaatus. There are no classes. You can learn anything, but only a limited number of skills stay active at once, and the rest sit out of practice until you reactivate them.

This page is a short guide to choosing what to learn first in build 8.7.2. It also corrects several points that older guides, including earlier versions of this site, took from the 2024 design blog. The live game no longer works that way on those points.

How the system works in the live build

Every skill belongs to a profession tree: Mineralogy, Botany, Ranger, Crafting, a tree for each weapon, and so on. Professions group related skills, but they do not lock you into a role. Nothing stops a miner from also learning Pistol and Cooking.

You earn XP in a tree by doing that tree's work with its tool. You spend it at a Skill Kiosk, and each skill also costs Klaatus. The first Skill Kiosk new players meet is on Haven. The Kiosk shows the prerequisites, XP and Klaatu cost before you buy.

A learned skill is in one of three states. Active means its benefits work and it counts against your limit. Out of Practice means you still know it, but its benefits are off. Reactivating means it is coming back, which takes time but does not cost a second purchase. GUNC's Skill Tree Forge models the limit as 80 active skills, 22 of which start active on a new character.

Recipes follow your active skills. Since Better Together 8.6.0 (15 September 2026), every recipe has a qualifying skill, and you can craft it whenever that skill is active. Recipes granted by skills are learned automatically. If the qualifying skill falls out of practice, the recipe stays learned but shows red in Collections, and you cannot craft it until the skill is active again. This is the most common reason for 'I learned it but cannot make it'.

Two smaller changes also matter. Skill chits were removed from the game in 8.4.0 (August 2026). Each tool has two ability slots, bound to Q and E, and you change what sits in them through the tool's loadout rather than by crafting a new tool.

LEARN EVERYTHING, KEEP A LITTLELearnedin practiceAt the capmax in practiceAtrophiednot lostrecovering costs time, not a relearnYou may eventually learn every skill in the game. The limit is how manyyou hold active at once — not which ones you are allowed to have.
Our diagram. Atrophy is the mechanic most often mistaken for a penalty. Skills never disappear — they fall out of practice and come back on time rather than on a fresh grind, which is what makes early mistakes cheap.

The 19 trees: how each one earns XP, and whether you can level it alone

The rule column below quotes each tree's in-game description as mirrored by GUNC's planner. The count column shows how many skills you can learn today and how many are still marked in development. Read the two columns together: a tree with almost nothing playable is not a starting choice, however good it sounds.

TreeTool / activityEarns XP byPlayable / in developmentAlone?
MineralogyTerraformer, DepositorExtracting resources and emptying the hopper; recording new assay discoveries24 / 27Yes
BotanyHarvester, Xyloslicer, TrowelHarvesting flora, cutting trees, planting seeds16 / 6Yes
RangerPathfinder; unlocks Camp Kit and Drone LightDiscovering survey points and creating navigation points12 / 77Yes
XenobiologyBioScannerDiscovering new creatures (moved here from Ranger in 8.4.0)6 / 5Yes
CombatAny weaponFighting and defeating enemies with weapons2 / 13Yes
Weapon treesAssault Rifle 21, Pistol 18, Grenade Launcher 26, Sniper Rifle 9Using that weapon in fights74 / 0Yes
CraftingField Fabricator, Machine Shop; unlocks Repair KitCrafting core technology, Field Fabricator and Machine Shop recipes17 / 10Yes
EngineeringCircuit BenchCrafting tools and gadgets, including Harvester, Xyloslicer and Trowel recipes12 / 0Yes
ConstructingFabricatorCrafting and placing structures, roads, blocks and building pieces16 / 0Yes
CookingCooking stationsCrafting cooking recipes33 / 0Yes
TailoringClothing stationsCrafting recipes at clothing stations (its own profession since 8.4.0)27 / 0Yes
MedicalHealixCrafting medical recipes and healing or curing allies15 / 1Partly
BusinessVendorsCompleting trades with other players; needed to place vendors1 / 4No
LeadershipLeader Staff (planned)Not yet documented0 / 5Not playable
HumanitiesMusic, Acting, Dance, Writing, JournalismNot yet documented0 / 6Not playable
VehiclesGround vehicles, starshipsNot yet documented0 / 4Not playable
Tool, XP rule and skill counts from GUNC's Skill Tree Forge (read 11 October 2026), which mirrors the in-game descriptions. 'Alone?' is our reading of each XP rule, not an official label.

Where the 2024 design blog and the live game disagree

Most of what is written about this system online quotes Playable Worlds' October 2024 post 'Advancement and Skill Trees'. The ideas behind it still hold: you are paid in XP for useful or risky action, you can learn everything, and a limited active set forces you to specialise. Several of its specific examples, though, describe a design the shipped build has since moved away from.

What older guides sayWhat the live build doesSource
Crafters earn XP only when other players use what they madeCrafting, Cooking and Tailoring earn XP for crafting the recipeIn-game descriptions via GUNC
Rangers earn only when someone rests at their campThe Steam page still cites camp XP, but the in-game Ranger description (mirrored by GUNC) lists XP for discovering survey points and creating navigation points; creature scanning moved to XenobiologySteam store; GUNC; 8.4.0, 20 Aug 2026
Specials are crafted into the tool, so a new pair means a new toolRight-click a tool in your inventory while in a safe area to swap its abilities (the Loadout Kiosk also still works)8.1.5, 9 Jul 2026
Leadership uses a rally bannerLeadership is still in development; the roadmap card describes a Leader StaffProductLift roadmap, Oct 2026
The mining tool is the 'extractor'It is the TerraformerLive build terminology
Older claims checked against the build notes and the in-game skill descriptions (read 11 October 2026).

Why this changes the advice

Our earlier advice said crafting trees stall on a quiet server because their XP depends on customers. In the live build that is no longer true, because crafting is paid for the craft. Business and the ally-healing half of Medical are now the only playable XP sources that need another player. That matters, because Steam's player API showed 8 people online at 09:00 UTC on 11 October 2026.

What to pick first, in order

Work backwards from what you want to do, not forwards from whatever is cheapest. Find the skill you want at the Kiosk, trace its prerequisites, and add up the XP and Klaatus for the whole path before you commit. A cheap last step can sit behind an expensive chain.

Check your belt before you leave the safe area. GUNC's mission guide notes that tools and weapons cannot be moved between backpack and toolbelt out in the open. Make swaps at a portal, camp, homestead or zoning lot.

  1. One gathering tree: Mineralogy if you want metals and terrain work, Botany if you want fibre, wood and farming. Both level from your own actions, and both feed every crafting chain.
  2. One weapon tree plus Combat. Missions are offered for the tools on your belt, and kill missions need a weapon. The weapon trees are fully playable (74 skills, none marked in development), while the shared Combat tree has only 2 of 15 learnable today.
  3. Constructing once you have a homestead. Since 8.5.0 (3 September 2026) every character gets one free Homesteader on first reaching a Space zone, and Fabricators are free at the Homestead Console. Constructing is what turns those into a base.
  4. Crafting for repair kits and core technology, then Engineering when you want to make your own Harvester, Xyloslicer or Trowel instead of buying them.
  5. Ranger or Xenobiology if you explore. Ranger already gives the Camp Kit, and its upcoming upgrade is the largest planned change in the game (77 skills in development).
  6. Leave Business, Leadership, Humanities and Vehicles until they open up. Business has one learnable skill and needs trading partners; the other three have none.

Skill points, the active cap and respeccing

There is no single pool of skill points. Each tree banks its own XP from its own activity, and you spend it at the Kiosk together with Klaatus. A character who only mines will have plenty of Mineralogy XP and nothing to spend on Pistol.

The cap is on active skills, not on learned ones. GUNC's planner sets it at 80. Moving a skill out of practice frees a slot. The build notes for 8.5.0 confirm that this also deactivates the recipes tied to that skill.

There is no paid respec screen, and in practice you do not need one. The 8.4.0 notes do mention unlearning a crafting skill, in a fix that removes the recipes it granted. Whether unlearning refunds XP or Klaatus is not documented anywhere we can find, so treat Out of Practice as your respec. It is reversible: reactivating takes time but costs nothing. GUNC's practical tip is to start reactivating a skill before the trip that needs it.

Remember the wipe. The Steam store page commits to a progression wipe before the game leaves Early Access, with founder pack and Kickstarter items kept. Every skill you hold now is practice for the build you will make after 1.0.

What is coming next: Ranger, Stealth and Leadership

On 10 October 2026 (Pacific time), Raph Koster listed the work planned for 'the next two updates' in a Steam post. Fleshing out Ranger comes first. Its roadmap card adds Wall of Fire, Ring of Fire, Cold Snap, Frost Grenades, Wall of Ice, Light Sticks and local waypoints from novice Ranger. It also names two advanced professions still in progress: Orienteering (climbing speed and grip, pitons, swimming bonuses) and Survivalism.

A Stealth specialty under Ranger is also on the board. It adds Mask Scent, Hide, Sneak, Hidden and Sneak Attack, Surprise Attack, Area Awareness and Detect Hidden, equipped in the Pathfinder loadout and earning Stealth XP. The card is explicit that it hides you from creatures only, not from other players.

Leadership is planned as three professions. Leadership itself gives banner-based inspiration. Strategist rewards party members who hit a marked target together. Tactician, for formations, comes later, and Politician is still planned as an advanced profession above them. The first abilities are a passive Inspiration aura and an active Encouragement buff, both of which speed up wound regeneration for nearby players and are stronger in camps. None of these cards has a date.

SKILLS STILL MARKED IN DEVELOPMENT, BY TREERanger77 of 89Mineralogy27 of 51Combat13 of 15Crafting10 of 27Botany6 of 22Humanities6 of 6Leadership5 of 5Xenobiology5 of 11Vehicles4 of 4Business4 of 5
Our chart, from sourced figures. Our chart from GUNC's Skill Tree Forge, read 11 October 2026: 158 of 413 listed skills are in development. Ranger alone holds 77 of them, which is why its upcoming upgrade matters more than any other planned skill change.

Planning a build without guessing

For a full plan, use GUNC's Skill Tree Forge at gunc.org/skills. It shows every node, lets you build against the 80-skill limit and gives you a share code. We link to it rather than copying it, because GUNC updates it as patches land and its data is theirs. GUNC itself warns that its tools can lag a patch, so check the in-game Skill Kiosk before you spend.

What this page adds is the decision layer: which trees can be levelled today, which XP rules need another player, and which older claims to stop believing. Patches have moved this system almost every month since launch, including 8.1.5 (loadouts), 8.4.0 (Xenobiology, Business, Tailoring), 8.6.0 (recipes tied to active skills) and 8.7.0 (painting skills and Carpentry). Check the build notes before trusting any guide older than the current patch, this one included.

New in 8.7.0

Crafted in Color (24 September 2026) added three painting skills to the Crafting tree: Basic, Detail and Advanced Painting. It also made Carpentry a crafting profession with its own XP and recipe collection. If you want to decorate a homestead, these come after Constructing.

Common questions

Does Stars Reach have classes?

No. Skills are grouped into professions, but you can learn from any tree and change direction at any time. Your active skills and the tools on your belt decide what you can do.

How many skills can you have active in Stars Reach?

GUNC's Skill Tree Forge models the limit as 80 active skills, 22 of which start active. You can learn more than that, but anything beyond the limit has to be out of practice.

How do you get skill points in Stars Reach?

Each tree earns its own XP when you do its work with its tool: mining with the Terraformer, harvesting with the Harvester, scanning creatures with the BioScanner, crafting at a station. You spend that XP plus Klaatus at a Skill Kiosk.

Can you respec in Stars Reach?

Not through a respec screen. You take skills out of practice to free slots and reactivate them later, which takes time but does not cost a second purchase. Unlearning exists, but whether it refunds anything is not documented.

Which skill tree should a new player start with?

A gathering tree (Mineralogy or Botany) plus one weapon tree. Both are fully or mostly playable and earn XP from your own actions. Add Constructing when you have a homestead.

Why can't I craft a recipe I already learned?

Since 8.6.0, a recipe can only be crafted while its qualifying skill is active. In Collections it shows red when you have learned it but do not currently qualify. Reactivate the skill, and use the right type and tier of crafting station.

How do I change my abilities in Stars Reach?

Right-click the tool in your inventory while you are in a safe area and choose different abilities for its two slots (Q and E). A Loadout Kiosk does the same thing. You do not need to craft a new tool.

How many skill trees are there in Stars Reach?

GUNC's planner lists 19 trees and 413 skills, 158 of them still in development (read 11 October 2026). A June 2026 PC Gamer preview headline spoke of '40+' professions, which counts sub-professions such as Dance or Strategist separately.

When is the Ranger and Leadership update coming?

No date has been given. On 10 October 2026 Raph Koster said the Ranger upgrades, Stealth and Leadership are part of the work for the next two updates. Watch the build notes for the release.

Sources for this page

Every factual claim above traces to one of these. Where two sources disagreed, the disagreement is stated in the text rather than resolved silently.

  1. 01Playable Worlds — Advancement and Skill Trees (Dave Georgeson, 2 Oct 2024) — The design intent behind the system: XP for useful or risky action, the ability to learn everything with a limited active set, and atrophy. Its specific examples (camps, weaponsmith XP, Specials crafted into tools) predate the live build.
  2. 02GUNC — Skill Tree Forge (build planner) — The 80-skill active limit with 22 starting active, the 19 tree names, the XP rule quoted in each tree's description, and the per-tree counts of playable and in-development skills, read 11 October 2026.
  3. 03GUNC Field Guide — Professions and skill trees — The Active, Out of Practice and Reactivating states, and the XP-plus-Klaatu cost of learning a skill at a Skill Kiosk.
  4. 04Playable Worlds — Exterior Decorating Update 8.1.5 (9 Jul 2026) — Ability swapping by right-clicking a tool in a safe area, replacing the Loadout Kiosk as the main route; the two ability slots on Q and E.
  5. 05Playable Worlds — Early Access Update 8.4.0 — BioScanner XP moved from Ranger to Xenobiology, the Pets skill for taming, Business XP from player trades, Tailoring as its own profession, removal of skill chits, and the unlearning fix.
  6. 06Playable Worlds — Ground Control Update 8.5.0 — Taking a skill out of practice deactivates its recipes; the free one-time Homesteader and free Fabricators.
  7. 07Playable Worlds — Better Together Update 8.6.0 — Recipe Activation removed; every recipe has a qualifying skill that must be active to craft it; the red and white colour states in Collections.
  8. 08Playable Worlds — Crafted in Color Update 8.7.0 — Basic, Detail and Advanced Painting skills in the Crafting tree; Carpentry as a crafting profession.
  9. 09Raph Koster on Steam — 'Some of the upcoming changes' (10 Oct 2026 Pacific) — The developer's list of work for the next two updates: combat, Ranger, Stealth, Leadership, building controls, expanded storage and GovBot elections.
  10. 10Stars Reach roadmap (ProductLift) — Ranger upgrades, Stealth specialty, Leadership skills — The planned Ranger abilities and advanced professions, the Stealth specialty (creature detection only), and Leadership as Leadership, Strategist and Tactician. The Stealth and Leadership cards are linked from the same board.
  11. 11Stars Reach on Steam — The progression-wipe commitment with founder pack and Kickstarter items kept.
  12. 12Steam Web API — current players (app 1925650) — 8 players online at 09:00 UTC on 11 October 2026.
Sukie, editor of Stars Reach Hub

Sukie

Editor, Stars Reach Hub

Sukie is the editor of Stars Reach Hub. She has followed sandbox MMOs since the Star Wars Galaxies era and covers Stars Reach through its Early Access period.

Last reviewed October 11, 2026 · How we fact-check

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